sonycowboy
Newcomer
Sorry, if this is all basic stuff for you guys
I'm seeing lots of discussion about each part independantly with the knowledge that the 2 will work together, but isn't that really the focus of the system?
It seems like that union is what drove the design of the PS3.
From the tremendous floating point performance to the use of the XDR memory to the FlexIO pipeline to the RSX and the split of the 2 memory pools. It seems to all point to the CELL taking over ~some rendering from the GPU.
Now here's my question:
Are the some vertex applications that the CELL can do just as well as a GPU? That is, does the GPU sometimes get bogged down doing some vertex transformations that require a full cycle that the CELL can handle just as well, freeing the GPU to handle some of the more complex operations?
If so, is this one of the keys to unlocking the PS3's power or is the XBox 360's CPU just as capable of doing these same things? Or is the Smart EDRAM capable of doing many of the same things.
I'm just trying to understand the architectural choices that Sony has made and why so many developers are pointing to the CELL being the PS3's strongest feature, when in simple FLOP ratings, it's barely 10% of the GPU. (Understanding that CPU is required for actual computation)
I'm seeing lots of discussion about each part independantly with the knowledge that the 2 will work together, but isn't that really the focus of the system?
It seems like that union is what drove the design of the PS3.
From the tremendous floating point performance to the use of the XDR memory to the FlexIO pipeline to the RSX and the split of the 2 memory pools. It seems to all point to the CELL taking over ~some rendering from the GPU.
Now here's my question:
Are the some vertex applications that the CELL can do just as well as a GPU? That is, does the GPU sometimes get bogged down doing some vertex transformations that require a full cycle that the CELL can handle just as well, freeing the GPU to handle some of the more complex operations?
If so, is this one of the keys to unlocking the PS3's power or is the XBox 360's CPU just as capable of doing these same things? Or is the Smart EDRAM capable of doing many of the same things.
I'm just trying to understand the architectural choices that Sony has made and why so many developers are pointing to the CELL being the PS3's strongest feature, when in simple FLOP ratings, it's barely 10% of the GPU. (Understanding that CPU is required for actual computation)