onetimeposter
Banned
When the developer has to design for the PS3 he has to use the 1 Core and the SPEs to make the game from the beginning to actually see if the game and its effects are working and there are no bugs unlike in Xbox 360 where the developer can developer for 1 core instead of the other 2 to see the developement of the Game. This would make the Game development on PS3 even though its hardware than Xbox 360 come out in the same timeframe as the Xbox 360 because you work with the SPEs the GPU and the Core all at once from the beginning unlike in the Xbox 360 when you can just use one core and then decide later one if and/or when they move along to the other 2 cores. In other words he has to output the near full potential of the Kit provided to him in PS3 from the beginning compared to starting at a much lesser degree in Xbox 360 then moving up
seeing this another question is if GOW is using 1 core is it using the same core which uses sound? because in the X360 documentation it said the sound, OS, media center and xbox live use 25% of 1 core while the rest is for the other elements of the game. so is GOW using 75% of that one core or is it using a seperate core like for example 1 Core for the game and 25% of other for Sound OS Live or is it 75% game and 25 Sound OS Live on one core
seeing this another question is if GOW is using 1 core is it using the same core which uses sound? because in the X360 documentation it said the sound, OS, media center and xbox live use 25% of 1 core while the rest is for the other elements of the game. so is GOW using 75% of that one core or is it using a seperate core like for example 1 Core for the game and 25% of other for Sound OS Live or is it 75% game and 25 Sound OS Live on one core