There has been quite a bit on the PS3 GPU actually, especially the related architecture in G70. You just have to be paying attention
Dave mentioned a long time ago when asked about RSX if he would do a similar article and his reply was when G70 was launched we would see why that wouldn't necessarily be necessary. The papers I have seen would re-emphasize this and a lot of people in the know have stated pretty much just that.
From a PR perspective there is absolutely no reason for Sony to give out any further information on RSX. They won a ton of bullet points at E3 2005 and with software coming it isn't very relevant any more. I imagine we will see a scenario very similar to the GCN where even 5 years later we have to fish for information if we want direct confirmation. I would expect more stealth and choice comments by Sony / Sony developers in place of any articles where Sony offers up insider information. The former is more effective and allows them to control PR and information in a positive light, whereas the later creates a situation where people may begin to compare the finer details. Not that it is relevant, but but keeping things NDA'd and using the lack of information as a positive PR tool is a powerful "weapon" in a "PR war".
Anyhow, read a couple G70 reviews, account for a closed box system, lower API overhead, take out 8 ROPs and reduce v-memory bandwidth to 128bit @ 700MHz, reduce dedicated memory size to 256MB, and then account for XDR access and FlexIO and some cache changes and we are getting pretty warm in regards to RSX.
Just that much tells us more about RSX in theory /and/ in practice than we know about Xenos. There are a lot of things about Xenos we may never know because it won't be coming in its current form to desktop PCs. And I would venture a guess we will learn more about Xenon through CELL's PPE than anywhere else (which is currently the case).