OpenGL guy
Veteran
Note that my last comments were directed strictly at Chalnoth.Tagrineth said:OGL Guy:
Tagrineth said:IIRC, in terms of gaming, the only thing PS1.4 offers is speed improvements (in Radeon series, anyway) due to being able to do a lot more in a single pass.
As I said, speed improvements due to doing more per pass.
But, as I said, PS 1.1-1.3 can not do everything PS 1.4 can do: Multipassing doesn't count! Also, how do you get high dynamic range in PS 1.1-1.3?
So, even though you may get correct results by using PS 1.1-1.3 in place of PS 1.4, speed is all that matters? If you want speed, I'll give you a driver that renders nothing! Then you can brag about some really obscene benchmark resultsChalnoth said:Well, I believe for PS 1.4 to work properly, it needs higher than 12-bit integer precision (I think the R200 actually uses 16-bit integer?). This means that when running PS 1.4, the GeForce FX must use nothing but floating-point calculations (since the integer calcs are too low-precision), leaving the FX at approximately only 1/3 of its execution units running. The possible speed boost available from dropping to 1.1-1.3 should be obvious.