Mintmaster
Veteran
I'll just pop in a few notes here.
You almost never get near full utilization in both the vertex shader and pixel shader simultaneously. When you do, it's fleeting and not sustained. It doesn't really matter how you tailor the geometry in a game, either. Therefore adding both vertex and pixel shading power together is a useless metric to compare against Xenos.
Note that if achieving the peak MADD rate, RSX and G70/G71 is incapable of any texturing. If you had 3 MADDs for every texturing op, then they will perform 36 MADDS and 12 texture lookups per clock.
I don't think I've ever said the mini-ALU is "worth 30%" of a full one. I do recall saying a GF7 pipe is about 30% faster than a R300 pipe. Not sure how much info you can get from that.
To the original poster, yes, Xenos is a shading monster. Just wait a year or so for the results. Even on the PC, the graphics are nowhere near as good as they should be given the power of the top end cards.
You almost never get near full utilization in both the vertex shader and pixel shader simultaneously. When you do, it's fleeting and not sustained. It doesn't really matter how you tailor the geometry in a game, either. Therefore adding both vertex and pixel shading power together is a useless metric to compare against Xenos.
Note that if achieving the peak MADD rate, RSX and G70/G71 is incapable of any texturing. If you had 3 MADDs for every texturing op, then they will perform 36 MADDS and 12 texture lookups per clock.
I don't think I've ever said the mini-ALU is "worth 30%" of a full one. I do recall saying a GF7 pipe is about 30% faster than a R300 pipe. Not sure how much info you can get from that.
To the original poster, yes, Xenos is a shading monster. Just wait a year or so for the results. Even on the PC, the graphics are nowhere near as good as they should be given the power of the top end cards.