Guilty Bystander
Newcomer
Why aren't developers pushing the insane amount of extra shader power the Xenos has compared to other GPU's like the R520/580 and G70/71?
The Xenos can do execute 4096 differents as opposed to the 1024 of the R520/580 and G70/71 and do 500k shader instructions as opposed to 131k of the R520/580 and G70/71.
Is the Xenos or the Xbox 360 as a whole just too difficult or what else?
Also why does Halo 2 stress the Xbox 360 hardware more and make it run hotter?
As a final question.
Why the hell are almost all Xbox 360 games only using bilinear filtering when the Gamecube and the Dreamcast were doing trilinear filtering shouldn't anisotropic filtering be done no problem?
The Xenos can do execute 4096 differents as opposed to the 1024 of the R520/580 and G70/71 and do 500k shader instructions as opposed to 131k of the R520/580 and G70/71.
Is the Xenos or the Xbox 360 as a whole just too difficult or what else?
Also why does Halo 2 stress the Xbox 360 hardware more and make it run hotter?
As a final question.
Why the hell are almost all Xbox 360 games only using bilinear filtering when the Gamecube and the Dreamcast were doing trilinear filtering shouldn't anisotropic filtering be done no problem?