Not saying I agree or disagree, but wouldn't it be more accurate to look at what people are playing rather than what they bought? If COD and friends are getting millions of game hours a day, and Mario + Fitness are sitting on shelves barely touched, then the OP would stand. If Wii is getting as much or more playtime than the HD games, then gamers (at least half of them anyhow) are perfectly happy with Nintendo's offerings.*Looks at Wii software sales*
*Looks at Wii software sales*
Most gamers, eh?
What is it that most gamers want nowadays, by the way?
So are you suggesting that because they sold the most software this gen, that nothing is wrong at Nintendo , that they are track to win next gen and nothing needs to be looked at or can discussed?
I think Nintendos previously strong mindshare is seriously being eroded. I predict they will loose next gen..
Not saying I agree or disagree, but wouldn't it be more accurate to look at what people are playing rather than what they bought? If COD and friends are getting millions of game hours a day, and Mario + Fitness are sitting on shelves barely touched, then the OP would stand. If Wii is getting as much or more playtime than the HD games, then gamers (at least half of them anyhow) are perfectly happy with Nintendo's offerings.
SMB came out in arcade format in what, 1985? 84? Around then anyway. If you check many games around that time period, the first half of the 80s, they were a LOT more random than these days.And it was full of random shit. A plumber who knows nothing about plumbing, but is an expert at breaking bricks with his head, he kills turtles and mushrooms, but hangs out with another talking mushroom, he tries to save a princess who was kidnapped by a king lizard, he consumes mushrooms to grow big, eats flowers to shoot fire balls, he eats stars to become unstoppable, he walks on clouds and climbs through beanstalks.
Miyamoto's biggest weakness is that he thinks there's no reason to make a new game if there's no new control mechanic or other whiz-bang gimmick to put in it. This results in refusal to make sequels to popular games and a kind of myopia where he thinks that taking an old game, adding some new mechanic, and rereleasing it is just like making a new game.
He's made six 2D Mario games in the span of twenty-five years. That's not exactly a slave-like, exhausting pace. I don't believe for one second that there are no talented level designers out there that could have come up with some good Mario levels between SMW and NSMB.There arent too many ideas you can come up with for a particular franchise after so many years.
What's an "innovative game design idea?" Water packs and armies of plant-men didn't sell consoles. Baseball, bowling, golf and tennis did. I don't think golf is "innovative," but people lined up by the million to play it.If we check out his latest games, I feel that the whole innovation in the Wii iterations relies on the Wiiremote, the external gimmick, than internal innovative game design ideas.
I don't remember Nintendo making anything like Wii Sports or Wii Fit for the Gamecube. And New Super Mario Bros didn't rely much on motion control. I think you don't understand the phenomenon very well.If we take away the motion controller they arent much different from their predecessors.
I think this is completely wrong. Rather, I think Miyamoto defines "new experience" very differently than everyone else, and this is his big weakness that makes him a bad manager.They rely on past successes and they are scared to experiment and create totally new experiences that depart from the old Nintendo style since they dont know if they will succeed.
But not all wanted to see just 2D Mario games. They couldnt abandon the 3D Mario games completely. A 3D Mario on the N64 was the natural evolution. Mario 64 had lots of work and was a massive success. They tried to mimic that success on the GC which didnt do as well at all. After Ninendo's failed 3D attempts its when people begun to ask more for 2D Marios and lets not forget that there are more 2D Mario games made if we count the portables.He's made six 2D Mario games in the span of twenty-five years. That's not exactly a slave-like, exhausting pace. I don't believe for one second that there are no talented level designers out there that could have come up with some good Mario levels between SMW and NSMB.
I cant tell you what an innovative game design is since its different every time. If it was something standard I could explain now it wouldnt be called "innovative". If I could come up with innovative game designs to use as an argument to your post I would have been a f*cking genious and sought by the gaming industryWhat's an "innovative game design idea?" Water packs and armies of plant-men didn't sell consoles. Baseball, bowling, golf and tennis did. I don't think golf is "innovative," but people lined up by the million to play it.
Exactly. Wii Sports and Wii Fit were impossible on a GC. A GC Sports wouldnt have sold much. Zelda and Super Mario games on the GC werent massive successes and they didnt sell consoles. Again you see the work of the gimmick doing wonders on the Wii. Again another indication why Myiamoto wants a gimmick.I don't remember Nintendo making anything like Wii Sports or Wii Fit for the Gamecube. And New Super Mario Bros didn't rely much on motion control. I think you don't understand the phenomenon very well.
I am not saying that other games cant be massive success by recycling old ideas under a new setting (to be honest I dont consider the new COD games "new" either). At the same time there are games that recycle ideas and fail miserably. For some franchises people hate changes even if its just the setting that changed. For others it does wonders. Its something you cant really predict. COD's massive record breaking success is crazy anyways. Its not a success that is occasionally mimicked. For COD a new setting works. For Nintendo's games, a new gimmick works. And I am not saying that Nintendo is doing well for not trying to invest on other games or release sequels of its franchises the way people appear to want. I am only pointing out why Nintendo prefers a new gimmick to release a new game. And its because they want to leverage risk, Again I am not saying its right or wrongI think this is completely wrong. Rather, I think Miyamoto defines "new experience" very differently than everyone else, and this is his big weakness that makes him a bad manager.
Was COD4's campaign a new experience? Most people thought it was. It was a breakneck, playable action movie in a fresh, modern setting. But by Miyamoto's standards, it wasn't. You could aim down the sights, shoot bad guys hiding behind walls, and throw grenades in COD1, 2, and 3. And there aren't any environmental puzzles--you just run a gauntlet in each level. That's not new!
If companies only made games that all people in the world wanted to play, they'd stop making games.But not all wanted to see just 2D Mario games.
I'm wondering why you think making a 2D Mario game requires abandoning 3D Mario games completely. They made both a 2D Mario and a 3D Mario for the Wii. They actually made a sequel to the 3D Mario, despite it being half as popular as the 2D Mario game.They couldnt abandon the 3D Mario games completely.
Yeah, sports games and arcade-style games are pretty unpopular. Have been for years. That's why nobody makes them any more.Without the Wiimote they are old uninspiring games which have been tried again and again.
Wii sales fell off a cliff in 2009 and never recovered. Their last big hit was Wii Sports Resort, I think, or Wii Fit Plus (both sequels people wanted!), whichever came out first.And I am not saying that Nintendo is doing well for not trying to invest on other games or release sequels of its franchises the way people appear to want.
That doesn't explain Pikmin, Wii Music, the Wii U pad, the DS, and the Wii Remote. I don't think your explanation matches what Miyamoto says and does. The problem with the "Miyamoto is risk averse" explanation is it doesn't explain the weird risks he takes and why he is so reticent to make sequels. The "Miyamoto defines 'newness' the way he always says he does" not only explains his behavior, but has the additional benefit of matching his own words about himself.I am only pointing out why Nintendo prefers a new gimmick to release a new game. And its because they want to leverage risk, Again I am not saying its right or wrong
If you don't know what "innovative" means, then I don't think you really understand what I'm talking about.I cant tell you what an innovative game design is since its different every time. I
Good. So Nintendo should be doing 2D and 3D Mario games, Which they do. So why complain?If companies only made games that all people in the world wanted to play, they'd stop making games.
I'm wondering why you think making a 2D Mario game requires abandoning 3D Mario games completely. They made both a 2D Mario and a 3D Mario for the Wii. They actually made a sequel to the 3D Mario, despite it being half as popular as the 2D Mario game.
So......fantasy sports games have been traditionally on the same league as and sell as much as Tiger Woods, Fifa, Pro Evolution, Madden, NBA, MLB, etc. Rrrrriiight.Yeah, sports games and arcade-style games are pretty unpopular. Have been for years. That's why nobody makes them any more.
Its called saturation. I dont know what this has to do with my point.Wii sales fell off a cliff in 2009 and never recovered. Their last big hit was Wii Sports Resort, I think, or Wii Fit Plus (both sequels people wanted!), whichever came out first.
Cant comment on Pikmin since I know too few about the game. Wii Music is not a high budget title, it was a Rock Band/Guitar Hero idea with more freedom which were proven success, and they hoped it would sell by the backetloads. Well you cant succeed on everything, Sometimes you will fall short. The WiiU tries to mimic Wii's success, the Wii was an attempt to avoid other risks such as going head to head with competition and big hardware costs.That doesn't explain Pikmin, Wii Music, the Wii U pad, the DS, and the Wii Remote. I don't think your explanation matches what Miyamoto says and does. The problem with the "Miyamoto is risk averse" explanation is it doesn't explain the weird risks he takes and why he is so reticent to make sequels. The "Miyamoto defines 'newness' the way he always says he does" not only explains his behavior, but has the additional benefit of matching his own words about himself.
Oh I dont? As far as I know, you didnt say anything about innovation on your first post I quoted. I dont know...what was the closest example of innovation you have brought up after you replied to MY reference to innovation (which varies from game to game)? COD with a different setting? Or Mario in 2D?If you don't know what "innovative" means, then I don't think you really understand what I'm talking about.
Yeah it's really hard to comminicate the ''subtle'' difference between doodle jump and Super Mario Galaxy...
Can we please once and for all get over the iOS games are the same as Nintendo games or iOS steals Nintendo's market BS?
The problem is focus. When Game A sells 20 million units and Game B sells 10 million units, if you're going to make a sequel for only one of them, the choice should be obvious. But Nintendo lets its developers' vanity rather than consumer response determine where they invest their capital. That's a good way to run a company into the ground.Good. So Nintendo should be doing 2D and 3D Mario games, Which they do. So why complain?
Nope. I think the controller broke barriers in tennis games to the same analog controls did in console racing games. I don't discount that at all. However, I do believe that if Wii Sports had been Mario Sports, the Wii wouldn't have been as big a hit. I also believe that if the pack-in, showcase Wii game had been really, really effective use of the controller in a dark, gritty sci-fi ARPG about an antihero trying to uncover his past one exploded alien reproductive organ at a time, it wouldn't have flown off the shelves, either.So you claim Wii Sports would have broken sales records on the GC and been a GC million hardware seller regardless of motion controller. Stupid Nintendo.
It's called "not making games people want to play." Demand for games was still there. Wii Sports Resort was a huge hit. Wii Fit Plus was a huge hit. But Miyamoto's shortcomings began to show themselves again in Wii Music, and Animal Crossing. And you had two developer vanity products (products that were made to satisfy the demands of developers with little thought to what customers wanted) in Mario Galaxy 2 and Metroid: Other M.Its called saturation. I dont know what this has to do with my point.
Wii Music was a cornerstone of their 2008 lineup. And it was a weird game. (Tennis isn't weird. Fitness isn't weird.) It was a huge risk, not because it was expensive to develop, but because they had so little else planned for '08.Wii Music is not a high budget title, it was a Rock Band/Guitar Hero idea with more freedom which were proven success, and they hoped it would sell by the backetloads.
Because I remember the conventional wisdom 2004. A more powerful Game Boy, i.e., something like the PSP was the safe choice. A modest increase in power with two screens and a touch interface was not.I have no idea why you consider the DS a bigger risk than any other idea they could have come up with for a next gen portable
Because he typically takes 6 to 15 years to make one when the normal pace (judging by pretty much every other developer who has a big hit) is 2 to 3. Half-Life still technically exists, and I'd call Gabe Newell "reticent," too.Why is he reticent to make sequels? The same franchises that defined Nintendo in the 80's still exist today,