Is modern gaming losing its appeal to you?

everyone grows out of gaming or gets bored of it eventually. gaming as much as it is a hobby, offers a limited experience, and we often crave new ones, chasing new methods of immersion. Few games offer a lifetime of play.
 
Not at all. AAA games do get boring as the trends they all follow get older, until New ones come up, but at the same time, I feel like the quality and quantity of Indie titles has never been better.
Agreed. The big AAA formulas are beyond boring now with YOY on rehashes of the same open world formula and everything has to be "live services". I'm usually on the lookout for indie games that draw my attention.
 
Yup, it's rare that I play a AAA game anymore, but I do play a lot of indie games. In general I just find Indie games to offer better entertainment value than AAA games in everything except graphics.

Regards,
SB
 
Yea, indies tend to focus more on gameplay since they can't push the graphical barrier all that much.
 
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Well, there is this. You could easily update that to 2018 for some games like COD.
 
Before we get too nostalgic, I'd like to make it clear I also enjoy modern AAA games. They do inovate and evolve constantly too, it's just that their rate of innovation is not as fast as their sheer quantity. They only get boring if you play most major titles every year. If you only play a couple AAA games like me, they still remain fresh enough to be very enjoyable. I just notice the patterns because of how I follow what other titles are doing and what are popular trends mostly as a side effect of my interest in vídeo game graphics. If I just played games, at the frequency I do, I would not even be able to call them formulaic and repetitive.
 
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Another important thing to point out, is the level of polish and what has come to be called "quality of life" that is expected of typical games today. It is unmached by old-school classics, par a few gems (Nintendo used to be ahead of the curve in that sense until the n64-gc era, now they behind)
Most games have very reasonable option menus, customizations, balance, progression, saving systems, checkpointing, in-game help, etc. There are fuck-ups often, but the baseline has nonetheless risen absurdly in the last 20 years. And that phenomena was chainpioned by AAA, by the way, and now trickles down into Indies. I could hardly bring myself to play most of 80's or 90's "indie game" that were actually good (like, somethibg on the Amiga or MS-DOS developed by 1 or 2 people). Even when the core gameplay was great, and the design was good most of the time, they just have so many small design flaws and weird single-spot crazy difficulty spikes that transform them into chores.
I do have respect and nostalgia for old-school games, but from my point of view, the act of sitting down and playing a videogame has never been more fun than it is right now.
 
Agreed. The big AAA formulas are beyond boring now with YOY on rehashes of the same open world formula and everything has to be "live services". I'm usually on the lookout for indie games that draw my attention.
Largely I agree with this, although I also appreciate the spit and polish of the AAA titles.
But they are mass market entertainment, and just like the big movie productions, AAA games tend to be very formulaic, and after a while, boring.

Also, they are increasingly built around monetisation, and that brings a bitter flavour to all it touches.
 
Another important thing to point out, is the level of polish and what has come to be called "quality of life" that is expected of typical games today. It is unmached by old-school classics, par a few gems (Nintendo used to be ahead of the curve in that sense until the n64-gc era, now they behind)
Most games have very reasonable option menus, customizations, balance, progression, saving systems, checkpointing, in-game help, etc. There are fuck-ups often, but the baseline has nonetheless risen absurdly in the last 20 years. And that phenomena was chainpioned by AAA, by the way, and now trickles down into Indies. I could hardly bring myself to play most of 80's or 90's "indie game" that were actually good (like, somethibg on the Amiga or MS-DOS developed by 1 or 2 people). Even when the core gameplay was great, and the design was good most of the time, they just have so many small design flaws and weird single-spot crazy difficulty spikes that transform them into chores.
I do have respect and nostalgia for old-school games, but from my point of view, the act of sitting down and playing a videogame has never been more fun than it is right now.
I find most old ass games are only bearable with emulation that has save states, fast forward etc. Otherwise the BS is overwhelming.
 
I feel there was a lack of interesting AAA titles this year, but there are lots of exciting games in the middle of development.

Steam is certainly riddled with weird indie stuff these days. I see they are letting AO porn come in too. Heh. Indie games are extremely hit or miss but I have enjoyed some. I'm happy Steam has their refund system.
 
I find most old ass games are only bearable with emulation that has save states, fast forward etc. Otherwise the BS is overwhelming.

Do you mean BS as in just avoiding bad parts to save time, or to something like credit feeding in arcade games?
 
Do you mean BS as in just avoiding bad parts to save time, or to something like credit feeding in arcade games?
Mostly to skip things that are complete wastes of time and to be able to save anywhere. A lot of old RPGs have very strange and limited save systems.
 
What I really want is a "virtual world simulator." Current waves of sandbox games are going that direction, but current technology is still limited in simulating realistic NPC. If there's a sandbox game where there are a lot of NPC wandering around and only a few are real human players (probably friends) and can do interesting things together, that'd be nice. Kind of like Minecraft but I prefer prettier graphics.
 
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