Is memory size the true indicator of a console's capability?

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bas1975 said:
"Even on SNES, despite the ability to save games on the cartridge itself, you could get through most of them without saving."

Saying most is more than stretching it.


well, in those days, not many people (me included) cared to save their games. i was positively surprised when i found out i could save 3 games in Mario World 2 for GB... actually, it was more like this: "WHOAH I CAN SAVE 3 GAMES ON HERE AND THEN CHOOSE WHICH ONE I WANNA START FROM!!! OMG!!!" but there u go... I only found out of the existance of FF games after FF7 was released, and all the games i had for my Genesis were games like Sonic and arcadey games u could just pick up and finish in less than 5 hours...
but i was quite young then so i might have pulled all the above out of my ass.. :LOL:
 
Considering memory cards also added portability and transferrability, I can't see them as an "add on" so much as an evolutionary change.

it's an addon if the barebones functionality is not included on purchase.
 
yes. the fact that everyone has it doesn't mean that it's not an add-on for the 11th commandement that says "An Add-On Will Always Fail. If Something Sold Separately Is Bought By Everyone It Is Not An Add-On"... :rolleyes:
and of course it only strengthens my earlier statement. cause of course i'm always right. :p
 
Tagrineth said:
jvd said:
But yea I guess I can say that the sega cd was a success because one company made games for it .

Dude... the SegaCD did actually manage to achieve around ~50% of the Genesis's sales (i.e. half of users had it, the other half didn't - YOUR OWN MEASURE FOR SUCCESS THANK YOU VERY MUCH). And it had plenty of games, too.

Now, 32x on the other hand... *shudder*

Woah woah! Where do you get those sega cd numbers? Maybe for the time it was released it amounted to half what the genesis numbers were at the time, or for a period of time was selling half as well as genesis, but I'm pretty sure the final numbers were no where near half the genesis's user base.(I think final count was like 2 million compared to 40 million genesis systems)
 
london-boy said:
yes. the fact that everyone has it doesn't mean that it's not an add-on for the 11th commandement that says "An Add-On Will Always Fail. If Something Sold Separately Is Bought By Everyone It Is Not An Add-On"... :rolleyes:
and of course it only strengthens my earlier statement. cause of course i'm always right. :p
Of course your right and every game for the system is an add on .


Games are not an add on they are software
The system is not an add on .

Controllers , memory cards , head phones are acessories.

Modems , broad band adapters , add in ram and processers are all add ins.

How hard that is to understand I will never know .
 
Jvd, other than saying we're from the same mold (which is kinda cute, I must admit).

You haven't explained to me how PlayStation BroadBand is a "failure" when Electronic Arts has already shifted their entire line-up of high-profile games to support that standard.

You have also failed to address my questions on your concept of "failure" and what entails. As what you stated is clearly fallicious for the reasons I stated. EA's support of PS2Online alone just show that your system of dividing failure by black & white absolute standards is wrong. And what Tag wrote further blurs your attempt at a distinction.

How hard that is to understand I will never know .

It's hard for us to understand because we're obviously not thinking the same as you. I, for one, am having trouble drawing this line you can so easily do in what many here are trying to show you is a giant pool of grey.
 
Vince said:
Jvd, other than saying we're from the same mold (which is kinda cute, I must admit).

You haven't explained to me how PlayStation BroadBand is a "failure" when Electronic Arts has already shifted their entire line-up of high-profile games to support that standard.

You have also failed to address my questions on your concept of "failure" and what entails. As what you stated is clearly fallicious for the reasons I stated. EA's support of PS2Online alone just show that your system of dividing failure by black & white absolute standards is wrong. And what Tag wrote further blurs your attempt at a distinction.

How hard that is to understand I will never know .

It's hard for us to understand because we're obviously not thinking the same as you. I, for one, am having trouble drawing this line you can so easily do in what many here are trying to show you is a giant pool of grey.
It has less than 10% sell through of the console base.
 
Fox5 said:
Woah woah! Where do you get those sega cd numbers? Maybe for the time it was released it amounted to half what the genesis numbers were at the time, or for a period of time was selling half as well as genesis, but I'm pretty sure the final numbers were no where near half the genesis's user base.(I think final count was like 2 million compared to 40 million genesis systems)

That IS what I meant, cutie =)
 
Tagrineth said:
Fox5 said:
Woah woah! Where do you get those sega cd numbers? Maybe for the time it was released it amounted to half what the genesis numbers were at the time, or for a period of time was selling half as well as genesis, but I'm pretty sure the final numbers were no where near half the genesis's user base.(I think final count was like 2 million compared to 40 million genesis systems)

That IS what I meant, cutie =)

i think everyone got the wrong meaning then.... it was a bit ambiguous.... i just couldnt be bothered to go all "WHAT? SEGACD HALF THE NUMBER OF GENESIS'S? U'RE CRAZY!" on you.. so there ;)
 
Well, I think that memory size is not an indicator of the console power at all; both N64 and SS had more memory than a PSX but their processing power paled in comparison to it. Were they more powerful ? Had they better looking games ?
It's a matter of one's opinion to say which console has aged better. Some will say that PSX has aged better due to some of their games having great models and tons of effects. Others will claim that it's N64 because of its lack of pixelation on textures.


About the SS Shenmue, I am of the same opinion of Megadrive88. The game isn't so impressive. Burning Rangers, for instance, shows great graphics with much more effects and they could be even better if Sonic Team had implemented a better oclusion detection algorythm (the console sometimes is rendering rooms that you can't actually see).
 
Well, as I said that depends more on one's personal taste than on everything.
I hated N64 games being unable to have a good framerate or being blurry as hell. But I also hated the popping and flickering on PSX games not to mention the pixelation on the textures. But at least the framerates were better and you didn't feel sick.
There are games and games that show every system's capabilities. Metal Gear Solid on PSX, Burning Rangers on Saturn, Perfect Dark on N64...
 
ShinHoshi said:
Well, as I said that depends more on one's personal taste than on everything.
I hated N64 games being unable to have a good framerate or being blurry as hell. But I also hated the popping and flickering on PSX games not to mention the pixelation on the textures. But at least the framerates were better and you didn't feel sick.
There are games and games that show every system's capabilities. Metal Gear Solid on PSX, Burning Rangers on Saturn, Perfect Dark on N64...

Perfect Dark often felt like a slightly hectic slideshow, it was almost unplayable due to the bad framerate.
Not as bad as Hybrid Heaven in high-res though(hurr), if anyone played that?

I still think that Pilotwings 64 is one of the most impressive(when it comes to graphics) N64 titles that they managed to release, and it was a first-gen title.
 
london-boy said:
Phil said:
Yet you want me to pull my head out my ass? Ouch!


i know, it hurts, but it's gotta be done...if u bother reading my posts in the other pages u'll see how i tried to explain how a human being might be pushed to think that "one console is more powerful than another one". then the topic went into the add-on discussion, which had nothing to do with the initial topic, but i commented again just for the sake of argument with someone who, although slightly fascist in his ways, can hold a conversation better than u can. (talking about jvd)
if u don't even bother reading people's posts u should not comment on them.
hmmm dunno how to responed


Anyway nights looked amazing on the saturn and truely had no equal that gen. Then the fighting games like x men vs street fighter and marvel vs capcom looked much better on the saturn . Then you add the 4 meg upgrade cart and the diffrence is night and day . On the n64 there were games that featured better filtering and better effects . Zelda oot is a wonderfull example of a game with visuals more impressive than the psx . So does conkers .
 
Perfect Dark often felt like a slightly hectic slideshow, it was almost unplayable due to the bad framerate.
Not as bad as Hybrid Heaven in high-res though(hurr), if anyone played that?
I 100% agree. Perfect Dark was incredibly good-looking but I couldn't play it for more than 30 minutes without having head sickness. And I also agree about Hybrid Heaven, it was incredible how bad was the framerate. That was also noticeable in Castlevania 64 2 in the High-Res mode.

All this was even more agravating on PAL machines, like mine.



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ShinHoshi said:
Perfect Dark often felt like a slightly hectic slideshow, it was almost unplayable due to the bad framerate.
Not as bad as Hybrid Heaven in high-res though(hurr), if anyone played that?
I 100% agree. Perfect Dark was incredibly good-looking but I couldn't play it for more than 30 minutes without having head sickness. And I also agree about Hybrid Heaven, it was incredible how bad was the framerate. That was also noticeable in Castlevania 64 2 in the High-Res mode.

All this was even more agravating on PAL machines, like mine.
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I get sick of playing Timesplitters 1... I get red eyes after 10 - 15 min of play or so. Very strange, but I guess it's the light/weapon effects. Strange :/
 
Ah, Hybrid Heaven... great game...

Yeah, the frame rate is really bad, but if you set the game to High Letterbox you get the res with at least 2x the frame rate - weird considering the fill rate reduction isn't that massive.
 
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