Qroach said:That's not what I was saying! I was giving him an idea of that it IS possible to have a game run 30fps on a TV with 60hz controls. I didn't say the performance of a game is linked to the television. THe game could be rendering at a higher frame rat ethan that, and it would jus tdrop frames. You could sample the controls/physics/AI at whatever rate you want! 240Hz or higher if you have the processor time to spend.
Of course you can, but that doesn't give you more control precision. Updating the controls at a higher framerate has probably to do with the physics engine which requires higher precision. Strictly on the perception of precision, you'll only get the amount of precision that the feedback allowes for (meaning actual rendering framerate). I also would like to point out that even if the above technique is used for more accurate physics, that a higher framerate is still always preferable and better.