((Mods, there is a huge image in this post. I'm not sure how "thumbs" tags work on these boards or even if you have them, so please feel free to fix it for me))
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I sent this to Panda:
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I sent this to Panda:
His response was as follows:The TEV unit (Texture EnVironment) is a part of Flipper and there is only one of those on the chip, as seen in this (not to scale) blow-up from IGN:
What Panda seems to be referring to isn't the TEV unit, but the texel units. The Flipper does in fact have four texel units, one for each of it's four pipelines.
So that, really, explains where the issues with what he was saying came from. He also sent me a message with a bit more information:Almost, The Single TEV Unit has 4 Inputs which are for the Texel Units it processes the Data from... So, I tend to think of the Texel Units as Part of the TEV... It's not a Correct way to look at it but it's Logical...
Note: HollyWood has 8 inputs on the TEV...
Yeah, DevKit... "Check your Messages"...
I guess that explains things, at least in terms of how he was thinking. Now I don't agree with his lumping them together like that and referring to the texel units as TEV's, but then neither I nor any of ]you control peoples quirks.
ModNote: ImageShack automatically generates a thumbnail. --> filename.jpg & filename.th.jpg -AlStrong
Welcome to Page 159 of New Hardware Features in the 2007 DevKit Docs...
What they refer to as Registers are the Inputs of the TEV Unit itself... GC had 4 that worked with the 4 Texel Units, Wii has 8 Inputs (still 4 Texel Units though)... As they are Tied together and Must be used in Tandem it's easy to see why I Lump them together...