Is Gamecube in peril?

I don't think that hardcore Nintendo fans understand the depth of Nintendo's image problems. They showed NOTHING at E3 that would get any of my casual gaming friends interested in Gamecube. Twin Snakes? Been there, done that. RS3? Been there, done that. FZero? A futuristic racer? Who cares?

I don't think you guys realize how ridiculously bad Nintendo's fall lineup is right now. Everyone who used to play Mario Kart is already playing GT3 and PGR. They don't care about that old stuff anymore. Sure there are a few million hardcore gamers that do, but Nintendo needs GAMES to attract the masses.

Nintendo needs AAA action titles like Ninja Gaiden, Crimson Skies, Rainbow Six 3, GTA, Halo 2, and SOCOM 2. They need a decent driving game. Just one good one would be nice. They need a decent RPG. They need to drop price to $129.

Sure, the third party devs are filling in some holes with games like Soul Calibur 2 and Prince of Persia, but Nintendo needs to get some nice exclusives that gamers will care about.
 
One point that I have to agree with Johnny on is that Nintendo's big three :Mario, Metroid, Zelda, have (despite many predictions to the contrary) failed to noticeably move hardware. If Zelda and Mario can't do it, what can?
 
Ceiser: Not flashy enough? How about "not enough content"? :) They'd pass as $20-30 GBA games, but GCN? No way.

Maybe if they were all packed into one game.. like 6-in-1 for $50. I'd buy it if the reviews were good.

Johnny: Your and your friends' opinions are skewed, though.. as are mine. Sure, Nintendo has gaps.. but you're comparing Mario Kart to GT3. They're totally different franchises, with the only things they have in common being racing and high quality. Maybe your friends don't care, but millions of other gamers do.. and it'll show when MK:DD jumps into the overall Top 10 in GCN game sales. I'll be first in line.

Decent driving games? Decent RPG's?

Uh, both are either already here (multi-platform or not) or coming. Like your original comment in the other post, this confuses me. They're haven't come in the abundance of PS2's or Xbox's.. but they're there. High quality ones, too.

Ninja Gaiden looks even more awesome than before, BTW. It's the only game I have on pre-order right now (did that back in October) but that's gonna change pretty soon.. heh. ;) I have a big list of games to pre-order now that E3 is over..

Geeforcer: Aye, but remember how powerful other franchise names are today. Maybe 3rd-parties will deliver some big sellers along-side Nintendo as GCN enters the second half of its lifespan. Metal Gear Solid, remake or not.. is going to sell. I know I'm getting it. :) I preferred Splinter Cell (Xbox) to MGS:S.. but the core gameplay of Metal Gear is fantastic and I liked the story to MGS1 a lot in my limited time with the shoddy PC version. With Miyamoto, Kojima, and Silicon Knights working on a MGS:Rebirth.. I don't see how they couldn't improve on it.
 
Fun= Mariokart over GTA anyday. I agree with the previous posts. Mariokart will fly off the shelves this fall (or winter). It'll find a many a dorm rooms like it's predeccessors did.

Regarding Ninty's fall lineup I'm still hoping for a surprise title to be announced. there are soooo many in the works like DK, Camelots games, NST and F5's other game. As far as ppls perception meh I could spend hours typing what Nintendo whould do to fix that but it's a fical subject.
 
What's wrong with futuristic racers anyway?
Maybe it will appeal to people once its complete, plus Fzero has a pretty good following from the previous titles.
 
Q&A with Iwata!

Q&A: Nintendo exec shrugs off Sony's talk

By Kim Peterson
Seattle Times technology reporter

DAMIAN DOVARGANES / AP
Satoru Iwata, president of Nintendo, spoke at the E3 event this week.

Satoru Iwata has been president of Nintendo for only about a year, but he's been busy.

Iwata, who took the post upon the retirement of longtime president Hiroshi Yamauchi, oversaw the release of the Kyoto, Japan, company's new handheld game player, the Game Boy Advance SP. He is also shepherding the development of the newest games Nintendo has announced this week at the Electronics Entertainment Expo, or E3.

He sat down with The Seattle Times this week to discuss, with an interpreter, Nintendo's place in the video-game market and the industry in general.

Q. How is E3 going for you so far?

Iwata: I have been unable to look around, even around the Nintendo booth itself, so I don't know what kind of impression people may have toward Nintendo's exhibitions. But at least I have attended a couple of events yesterday and presented some information and game-related material. And I know that the reaction and people's impression of our presentation were generally good.

Q. What do you think is the most significant announcement that Nintendo has made?

Iwata: The most important message during E3 is that we can show a very understandable example of connectivity. In other words, I think we were able to have enough explanation and understandable presentations to the public of how attractive the connectivity titles are for the Nintendo GameCube.

At E3 2003 we are showing so many attractive connectivity titles on the show floor which are really easy to be understood. We are really hopeful that those who have played the games are going to convey the message that connectivity is really something you need to look for in the actual market.

Q. You were very open at Nintendo's briefing in talking about some of the problems Nintendo had with the GameCube. Do you think the company has overcome these challenges?

Iwata: At last year's E3, many people believed, and Nintendo itself believed, that Nintendo was going to make great advancements toward the end of 2002. Is wasn't only Nintendo's opinion, but I heard the same from many people in this industry.

But unfortunately, we could not meet that kind of expectation. Now that we have analyzed the reasons, and have implemented countermeasures, what we need to do is carry out our mission, carry out our strategies. Until the time we can deliver the real content to customers, what's most important is that we must be careful that we not lose our sight.

Q. Is there one main problem that contributed to the GameCube's troubles?
Iwata: I think the biggest problem we were having was that thinking (that) one single software can make a great change on hardware sales. But we have come to realize by now that the circumstances have changed.

No single software can do it, but rather, Nintendo, or more specifically GameCube, does need a great variety of different software which must be put into the market at appropriate intervals. Nintendo has to concentrate on something which is really unique to Nintendo.

Q. At Nintendo's press conference this week it seemed that Nintendo is not very worried about the PlayStation PSP, the new handheld game player Sony said it will launch late next year. What are your thoughts on Sony entering the handheld business?

Iwata: What troubles me most is that what they showed yesterday was simply one small optical disc. Other than that, no information is available and they are just talking about a thing which may or may not come out a year and a half from today. We don't know how much it will be, what kind of exterior design and what kind of specifications it will have and most importantly what kind of games they can offer.

And now, people ask me, "Are you worried?" That kind of questioning itself troubles me most. Maybe we should be thankful that Sony has given us such a long notice, one year and a half ahead of the launch. So we can make any preparations, if necessary, but the fact of the matter is they need to challenge the market occupied by Game Boy Advance.

By the time Sony may be able to introduce the system, at least 16 million units of Game Boy Advance will be there, against which they will have to compete.

Q. Nintendo has been able to dominate this market without competition for a long time. Do you think the handheld market is big enough for Sony to enter?
Iwata: I think Sony is seeing this portable video-game market as very attractive, especially because we have a very good head start with the Game Boy Advance SP. The Game Boy Advance SP is such a cool-looking gadget for adults, which Sony is mainly aiming at. That is specifically the reason why they had to make such an announcement yesterday.

Q. Talk about the work you're doing on the next machine. What are some things you want it to do?

Iwata: Whenever one project is completed — in other words, one hardware is introduced to the market — we immediately start making so-called next-generation machines. So in that sense, we are always working on a new console. It's just a matter of timing, exactly when we should make the announcement of the next-generation console.

When it comes to the contents of the next-generation console machine, we always believe that the latest technology or emerging technology has to cater to the people's attention. More specifically, the new console must have some seeds of surprise, unprecedented surprise, for the game player. This is the basic structure of this industry.

Q. Some people have said that Sony's PlayStation has created such a reputation as a market leader that it will be hard for Microsoft and Nintendo just to compete with the PlayStation name in future console wars. What are your thoughts on that?

Iwata: If that were true, then Nintendo would have had better market share right now because, after all, Nintendo has an established name. But now, as you point out, PlayStation 2 has the lion's share in the marketplace. So as long as we can come up with more surprises than what the next generation PlayStation can do, then we can reverse the situation.

If what we can offer is just similar to what PlayStation 3 can offer, then we will have trouble because PlayStation has such an established name right now. If we can offer the customer something very attractive that they feel like buying by any means then there is a great chance for Nintendo to reverse the situation.

Q. Nintendo has a lot of players who are teenagers and in their 20s and 30s, but Nintendo seems to have a reputation of just being for younger players. Is it important to reach that older audience or is it good to have that reputation?
Iwata: We have never said that Nintendo is making our products for our children. It's rather the images created by the PR strategies of our competitors. What Nintendo actually is doing is we are creating software that can be played by any generation of people, starting from very small children to grandparents. It can cater to a wide variety of different demographics.

I think Nintendo should be proud of that fact because we are one of the very rare companies which owns a creative team who can cater to a wide variety of different people.

On the other hand, it is true that there is some perception that Nintendo's main titles are for children. Of course, if the adults start playing they should understand that it is for them, too. But unfortunately, if they think, "This Nintendo is for kids, not for me," then unfortunately they will not buy our products.

That is why we need different kinds of software for Nintendo as well. I have been eagerly talking with third-party allies, and together we are trying to establish a lineup which is really taking advantage of the GameCube's ability. Their software may not look like Nintendo's at all, but it sometimes appeals specifically to adult audiences. That's the reason why I was able to show so many different titles from our top party licensees this week.

Q. You seem to be working more with third-party developers than ever before. Why is that?

Iwata: It was not my decision, but I talked with many different people inside of the company. I made the judgment that as a company we should talk with many different companies so that a great variety of third-party licensed titles shall become available for the GameCube.

Taking the example of cuisines: If you eat Italian cuisine every day, you want to say, "Tomorrow I'm going to have Chinese or try Japanese or even hamburger." We always need some fresh new taste. Otherwise we cannot increase our console's installed base. That's what we had in mind leading up to the decision to start negotiating with third parties.

Q. Was there one video game that affected your life or one experience with video games that still affects you today?

Iwata: There are several games which made some changes in my mind. I think the game which made me start doing work related to video games was "Space Invaders" introduced in the late 1970s. The game software which made me realize the great potential of video gaming was Super Mario Bros. and Super Mario for the Nintendo 64. Among the games I myself created, the one I like best is Super Smash Bros.
 
Nintendo is REALLY putting all their eggs in this connectivity concept. Talk about betting the farm :?

I nearly died when I read that quite about MGS:TT..

myself sat baffled as I attended an after-hours E3 panel featuring Shigeru Miyamoto, Hideo Kojima and Denis Dyack and heard Miyamoto respond to a question about why he wanted Metal Gear on the GameCube not with the expected reply about delivering a hit that appeals to the Nintendo-neglected "mature" gamer but with a jovial comment about adding GBA connectivity (you didn't have to wait for the translator for that word to hit the pit of your stomach).

http://insider.ign.com/articles/409/409981p1.html [IGN Insider editorial]
 
Iwata: I think the biggest problem we were having was that thinking (that) one single software can make a great change on hardware sales. But we have come to realize by now that the circumstances have changed.

No single software can do it, but rather, Nintendo, or more specifically GameCube, does need a great variety of different software which must be put into the market at appropriate intervals.

I hate to be mean, but god - these Ninty execs really have their heads up their asses.

They've been in this business how long? And they're only just now realizing that it's better for them to create more games and give consumers more choices? OMFG.

As for the rest of that interview... :LOL:

Kolgar
 
I hate to be mean, but god - these Ninty execs really have their heads up their asses.

They've been in this business how long? And they're only just now realizing that it's better for them to create more games and give consumers more choices? OMFG.

As for the rest of that interview... :LOL:

Kolgar[/quote]

I think this is the results of the experience they had with the N64, they had a lot of success during that generation as a software publisher. Their exclusive titles were big hits last generation so Nintendo have thought that this would work for this generation. Microsofts decision to join this industry really affected Nintendo, they felt confident going in to this generation assuming they could win it. Yamauchi is part of the reason for many of Nintendo mistakes, he dismissed Microsoft as competition and assumed that they wouldn't have any success in this industry, so with Iwata now as president we're starting to see changes. If Microsoft hadn't decided to release their console we probably wouldn't be having this conversation. But in the end Microsofts venture in the videogame industry is good for the industry. Nintendo realize this generation that their old franchises don't have the they had because they are not the only other option consumers have other than the Playstation2.
 
Good interview, good points.

Nintendo is in a very fragile position, one which it really hasn't been in before. Last generation it really only faced stiff competition with Sony worldwide, and it was sort of show that the market couldn't support 3 consoles so the Saturn died long before its time. The same could happen with the Gamecube, but that's highl doubtful as long as it remains profitiable. I see some of the mistakes that SEGA made that Nintendo is falling into. Of course these are just a handful of the mistakes compared ot the countless number that dethroned SEGA and forced them into a software only company. Nintendo is facing stiffer competition than ever, and it's having a hard time against even Microsoft. I really don't think Nintendo will be happy in 3rd place next gen. I'm sure the changes it is making it will fight for at least 2nd place, but go for the gold while they are at it and try for 1st.

Nintendo seems to be highly arrogant in thinking that whatever it comes up with will sell well, but this isn't the case at all. It still has strong franchises that it seems to be milking this generation. It's too bad these franchises aren't pushing hardware sales like Nintendo has hoped for. It's time to develop new franchises/games that appeal to more people these days compared to Mario and Zelda. Metroid Prime was a very good game and a great nostalgia kick, and that is an example of something old that has been refreshed into solid success. Nintendo needs to start working now internally to develop new characters and games that will launch its next console with a stellar lineup that people will buy up just like that. Nintendo has the potential to do it, and the Gamecube is the starting point. If they were to develop something new and catchy, yet deep and satisfying (a bit cliche?) then it could help turn around the Gamecube's sales and still secure sequel titles that people will have to turn to GCN's successor for.

Talking more with 3rd parties is something Nintendo is just starting to do, and so far it has done an ok job. It's getting exclusive content, but much of that content is games that are nothing more than rehashes with a graphical touch up. The new content needs to roll in and it needs to be exclusive. If Nintendo starts dealing out the dough it will see that it gets much better response to exclusive titles than it has been.

I like the GBA SP. It's a product that has been redesigned with the adult market in mind, and it has sold considerably well so far. It's not so embarrasing for an adult to carry it onto a bus or any public place and be ashamed to be playing a game. It's also an example of Nintendo reaching out to a more mature market and notes the ongoing change within the company. Nintendo has been so reluctanct to change in the past that now it does, it is seeing great results in portable machine sales with GBA SP. Sadly, in the interview Iwata states that Nintendo appeals to all ages, which it does, but it doesn't at the same time. If someone is going to tell me that the Gamecube design itself is geared towards all ages, then I will probably assume the person is on crack. A redesign of the Gamecube could do wonders for the sale of the machine. Bring out a Gamecube SP with new content that focuses on a mature audience more and you will see the sales of the GCN skyrockets. You could gave the regular GCN and have the GCN SP or whatever. The GCN SP will appeal to older gamers more and have a higher potential to sell to that market.

All in all, Nintendo has been going about things the wrong way for a while. It hasn't changed so much as the market has. The company hasn't predicted where the market is headed, and if it has then it hasn't followed it. Nintendo can no longer control where the market is headed, and I think it knows that by now. In this last year we've seen great change from Nintendo, and even more to come. The Gamecube definitely isn't a lost cause, and Nintendo can meet and exceed its current expectations for the current fiscal year just as long as it continues to change and offer a wider variety of games.
 
Its more of an image problem! Kiddy image was fine during 80-90s as consoles were considered as toys for kids...but now it has become an entertainment system for adults also....so N cannt be a threat to Sony till they carry stamp of being a kid's console...
 
The problem is that Nintendo is so closely linked to franchises like Mario and Pokemon it will be very hard for them to change their image. I'm sure that if you ask people on the street what they know about Nintendo most of them will give you the answer: They're the one who created Mario and/or Zelda and/or Pokemon, right? Until the casual gamer stops thinking "Nintendo = Pokemon" the company has absolutely no chance of regaining mind- and marketshare even if they get tons of Resident Evil-like deals.

Getting rid of the kiddie-image is a daunting task already but it's even harder because Nintendo doesn't want (and isn't able) to abandon its core franchises in favour of more mature content (style-wise - I think we're over the "Mario/Zelda-gameplay isn't 'teh kiddie'!!!"-stuff) because even if this could cause an image change it would still be corporate suicide.

Nintendo needs to walk a fine line between their old all ages-way and its new mature lineup in the future. If the company strays to their old ways too much, it's the whole "teh kiddie"-stuff again but if they focus too much on M-rated content they risk alienating their fans and parents who think that Nintendo's games are good for their kids. It's a very hard task indeed but I think Iwata at least realized that there's absolutely no alternative and has started to change things. Currently Nintendo is still too much on the all ages-side though. Metroid, Eternal Darkness, Geist and the MGS- and Resident Evil-deals are good starts (though Nintendo was far too reluctant when advertising the latter imo. They should have launched a GCN/Resident Evil-bundle immediately. Now that would have turned some heads) but the GCN (and the GCN2) needs more.
 
On the other hand, shedding the "kiddy" image may be the worst thing Nintendo could do.

Like it or not, Nintendo owns that kiddy reputation. In a market where both Sony and Microsoft are slugging it out for the older gamer, the 6-12 market may be the best and only safe place for Nintendo.

Imagine if they gave up that position and went whole-hog for the older gamer. Nintendo would face entrenched competition in that demographic, and they'd have to split that market three ways. In all likelihood, one of the other guys would swoop in and try to snatch up that "kiddy" position that Nintendo just vacated. Bad news for them all around.

Nintendo, for better or worse, needs to hold and defend its position in the younger market. That's not to say it shouldn't try harder to deliver content with broader appeal, but it needs to fight tooth and nail to keep its hold on young gamers. (As someone already pointed out, that should include new franchises instead of the same old Mario or Zelda game with better graphics.)

In the marketing world, it's called positioning, and Nintendo should keep hold of the younger market until and unless it becomes apparent that this strategy is not profitable. For now, it is. But there's no question they need to look forward as well.

Kolgar
 
Kolgar said:
Imagine if they gave up that position and went whole-hog for the older gamer. Nintendo would face entrenched competition in that demographic, and they'd have to split that market three ways. In all likelihood, one of the other guys would swoop in and try to snatch up that "kiddy" position that Nintendo just vacated. Bad news for them all around.

That's because I spoke of corporate suicide when talking about the possibility of Nintendo getting rid of its kiddie image. Their kiddie/all ages-stuff is still its bread and butter so it needs to hold onto it at all costs. But I think that if the company confines itself to the younger market it won't be able to regain marketshare and ultimately end up as a niche player which in the worst case might not be able to sustain its own console hardware (especially when you consider that several competitors will enter the handheld market, Nintendo's cash cow, over the next two years).

So, as I said, Nintendo somehow has to cater to both markets: The kiddie-market because it's what it's renowned for and fills its pockets AND the adult-market because otherwise the company may slowly fade into unimportance in the long run. Nintendo has shown that it is willing to deliver T/M-rated content on several occasions over the last 12 months. But - and that's the tricky part - the company also has to let people know that it is catering to both markets now without alienating the customers who buy Nintendo because they know that Nintendo's games are ok for kids (concerned parents etc.).
 
The mistake a lot of people seem to make in here is that believing that Nintendo got some sort of foot old on the younger demographic and in reality they don't. Sony has it, they just don't admit to it. To assume that the majority of PS2 owners are 18 and up is ludacris. Super Mario Sunshine you would think would have matched or surpassed SSB:Melee in sales in a matter 3 days, but it didn't. My 10 year old brother friend has a PS2 and the games he has are GTA3, GTA:Vice City, Madden03, and Live03. The majority of GC owners are Nintendo loyalist, thats why games from Nintendo sell well. The kids I know can't even make the connection between the N64 and GC, the game thats gonna push GC hardware just maybe be Pokemon and bring some of the younger demograhic back to Nintendo. Do anyone in here thinks it was 18-30 year old men buying that Dradon Ball Z game(PS2).

This image Nintendo has came from people outside of Nintendo. If Pokemon was a Sony franchise would people be singing the same tune or would it have been another notch under Sony's belt. The GC has been out for almost two years with no Pokemon game to speak of yet, so doesn't it seem a bit odd that their hardware sells don't seem to be all that high as it should be (since kids find GC more appealing). The phenomenon of Pokemon in the N64 days, was used as justification for this lable placed on Nintendo. If you put the most popular kid show on a game disk on any console you can be assured that the hardware that has this game exclusive will see a sales spike.
 
Aye. Nintendo may have a family-friendly image with popular children's licenses (Mario, Pokemon, Sonic Adventure 2 was exclusive.. etc) but ~40~% of the GCN's user-base are old enough to legally buy cigarettes. :)

High sales of games like Metroid Prime come from probably 50% enthusiasts.. smart gamers who know what they're buying, and Nintendo fans. The other half is kids and older casual gamers that see Nintendo's answer to Halo. :)
 
Link

Nintendo No Pushover as Rivals Step Up Challenge

1 hour, 16 minutes ago Add Technology - Reuters to My Yahoo!

By Yuka Obayashi

TOKYO (Reuters) - Slumping sales of its flagship video game console have left Japan's Nintendo (news - web sites) vulnerable to challenges from portable game devices, but toppling the maker of the "Pokemon" and "Mario" franchises won't be easy, analysts say.

Sony Corp (news - web sites) said in May that it would open a new front against Nintendo Corp next year by launching its own portable game device, the PSP, to go head-to-head with Nintendo's dominant Game Boy line.

The announcement sparked fears that Sony's victory in the console market would be repeated in Nintendo's bread-and-butter handheld market.

But analysts say don't count out Nintendo just yet.

"Nintendo has an edge over its rivals because its own franchises, notably Pokemon, strongly appeal to elementary schoolchildren, the core user group for handheld game machines," said Takashi Oya, senior analyst at Deutsche Securities.

That would likely keep Sony from quickly snapping up market share this time around, Oya said.

Nintendo virtually monopolizes the handheld market with more than a 90 percent share and protecting its dominance is crucial as the sector generated more than half of its sales and around 60-70 percent of operating profit in 2002/03.

A number of factors are playing in Nintendo's favor, analysts say.

Because Sony's PSP will not play existing PlayStation games and with Nintendo having sold over 150 million Game Boy units worldwide, independent game makers will be discouraged from developing PSP titles.

"The two systems are aimed at a different demographic market," said Hirokazu Hamamura, president of game magazine publisher Enterbrain.

"Like the toy-like GameCube and the movie-playable PlayStation (PS) 2, Game Boy will remain the leading handheld game machine while PSP will become more like a network-capable electronic gadget."

Sony has not set a price for the PSP, a multi-media unit that also plays movies and music, but analysts expect it to sell for 19,000-30,000 yen ($161-$255), well above the 12,500 yen price tag for Game Boy Advance SP, Nintendo's smaller version of its hot-selling device launched in February.

REPEATING HISTORY?

Sony's triumph in the console battle of the 1990s, when its PS toppled Nintendo64, was often attributed to the CD-ROM media adopted by Sony, which made it cheaper for software makers than Nintendo64's (N64) chip-based mask-ROM.

Optical discs have advantages over mask ROM cartridges, including shorter turnaround time at replication, larger data capacity and lower material costs, which made it preferable to software developers.

Sony, which holds a five-to-one advantage over Nintendo and U.S. rival Microsoft Corp in the home console market, hopes the small optical disk that serves as the PSP's platform will top Game Boy's mask-Rom media.

But Nikko Citigroup analyst Soichiro Fukuda and others argue that Sony's incentive to go after market share is not as high this time because mobile games provide smaller margins, and less profit, than console games.

Traditional players are not the only challenge Nintendo faces, either. Mobile phone giant Nokia (news - web sites) is creeping into the market with its N-Gage, a $299 hybrid phone and game device, while U.S. startup Tapware has its Helix Palm-based game system.

Here again, price may make the difference -- to Nintendo's benefit.

"They won't be a direct competitor to Game Boy. N-Gage is way too expensive and Helix lacks financial power," Deutsche's Oya said.

FOCUS ON KIDS

News of Sony's assault on the handheld market sparked speculation that Nintendo might eventually follow Sega Corp, which stopped production of its loss-making Dreamcast (news - web sites) console in 2001, out of the console market to focus on software.

But analysts play down such talk, pointing to the steady profit that Nintendo generates from its GameCube operations where solid software profits offset losses in hardware.

"As long as the GameCube operation is profitable and there is a chance to regain the No.1 spot, Nintendo should stay in the console market," said Deutsche's Oya.

If Nintendo is to grab a bigger share of the $30 billion dollar video game market, analysts say the veteran firm may also be better off seeking growth among its main user group, children.

"Nintendo doesn't have a cool enough image to appeal to an older audience," Nikko's Fukuda said.

"What it should do is hold fast to the under-15 age group and create killer franchises based on cartoons or characters which can also be featured in card games."

Concerns about its massive GameCube inventory and Sony's PSP threat have pushed Nintendo's stock down six percent over the past month to 9,030 yen on Thursday, despite an eight percent gain in the key Nikkei average.

Morgan Stanley's Shunji Yamashina is among many analysts who believe the stock is undervalued in terms of price-to-earnings.

"The stock is no longer a growth stock, but it's still a value stock. It's a good buying opportunity for long-term investors," he said.
 
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