I did! It looks smaller but just as aliased to me. :?
scooby_dooby said:seismologist said:For me, the lack of AA is barely noticeable at HD resolution.
So couldn't that die area be used for something more useful?
WHat games are you playing and how big is your TV?
Current HD games are, for the most part, a complete mess as far as aliasing goes.
If by HD resolution he meant 1080p, though..
1x should be enough I would think. Agreed?
Fox5 said:BTW, why is it only now that we're getting HD res? PC games have been running at above 720P since the dreamcast came out.
Listen to this guy. Everything that flickers, crawls or otherwise is a resulting of undersampling the environment needs eliminated, and viewing things in motion only makes it stick out more than in a screenshot. MSAA does wonders for the stability of the image.digitalwanderer said:Yup, in motion those little jaggies turn into that annoying edge-flickering making it more noticeable for me and not less.
Alstrong said:Fox5 said:BTW, why is it only now that we're getting HD res? PC games have been running at above 720P since the dreamcast came out.
er.... you really have to ask that? How about.... HDTV penetration into the market. Oh and try the memory restriction.
800x600 does look better outputted to the TV than 640x480 if I recall, last time I played around with that I had a Rage Fury (non-Pro).Fox5 said:The saturn I believe was running at 800x600 all those years ago and outputting to a low res TV, supposendly it looked better than 640x480 output to the tv.
Inane_Dork said:Listen to this guy. Everything that flickers, crawls or otherwise is a resulting of undersampling the environment needs eliminated, and viewing things in motion only makes it stick out more than in a screenshot. MSAA does wonders for the stability of the image.digitalwanderer said:Yup, in motion those little jaggies turn into that annoying edge-flickering making it more noticeable for me and not less.
Dude, I grew up on Pong but that don't mean I can't grow and aquire higher standards.Jaws said:I grew up on super-scaling blocky sprites on SEGA arcades and to me ART> ALL GRAPHICS.
seismologist said:Maybe not ideal from raw performance standpoint. Maybe I'm wrong I havne't really read much about this but I assumed that if this GPU design was so ideal it would be adopted by future PC GPUs. Ihaven't heard anything about ATI moving to EDRAM in their PC product line yet.
Oh I agree that AA is noticeable at HD resolution but to what extent? Whenever I have to make a tradeoff for performance in any of my games AA is usually the first thing to go.
digitalwanderer said:Dude, I grew up on Pong but that don't mean I can't grow and aquire higher standards.Jaws said:I grew up on super-scaling blocky sprites on SEGA arcades and to me ART> ALL GRAPHICS.
Art is only good if the graphics show it off well for me.
onanie said:SanGreal said:Check out how bad the jaggies are on this shot at way over 1080p:
http://media.teamxbox.com/games/ss/1217/full-res/1117046235.jpg
I take it you sit one foot away from your TV.
Resize it to fit your monitor - voila, looks better already.
digitalwanderer said:800x600 does look better outputted to the TV than 640x480 if I recall, last time I played around with that I had a Rage Fury (non-Pro).Fox5 said:The saturn I believe was running at 800x600 all those years ago and outputting to a low res TV, supposendly it looked better than 640x480 output to the tv.
It looks better, but still like shite....I just can't get over how bloody big TV pixels are, I can't watch 'em anymore.
Little late to the party ( fell asleep outside for 3 hours in the sun and burnt my back . hurts alot so i layed on my tummy in the living room most of the day sleepingShifty Geezer said:I'm arguing 1 and 2, but for semantics purposes with jvd. If ATi hadn't included eDRAM, they would have had another 100 million trannies for other 'stuff', which would have had other features - maybe another cluster of 16 ALU's for a fourth unified shader. Whether that would have beena better use of resources, I have no idea. I don't think anyone knows until the realworld practical performance of Xenos is known. But like I said, I think Xenos is a great design and I can't see anything wrong with it myself.
Brimstone said:seismologist said:Maybe not ideal from raw performance standpoint. Maybe I'm wrong I havne't really read much about this but I assumed that if this GPU design was so ideal it would be adopted by future PC GPUs. Ihaven't heard anything about ATI moving to EDRAM in their PC product line yet.
Oh I agree that AA is noticeable at HD resolution but to what extent? Whenever I have to make a tradeoff for performance in any of my games AA is usually the first thing to go.
ATI won't use eDRAM in a PC part because off of all the different resolutions available, while the 360 will is a fixed console platform targeting only 720p. To render games at 1600 x 1200 would require a lot more eDRAM to have enough memory for 4 x A.A.
Next-gen games are going to tax GPU's a lot harder obviously. Polygon counts are going to increase, so I seriously doubt an increase in resolution by itself is going help image quality satisfactorily enough as far as aliasing is concerned.
wireframe said:This is impossible with the Xenos. Thinking about it, I came to the conclusion that this may be a problem in later parts of the lifecycle of the Xbox 360. Whereas the PS3 can start switching off the AA for more raw performance, the Xenos cannot and doing so would just make 1/3rd of the GPU idle (the eDRAM 100M)(well, not really...hyperbole)