Is Final Fantasy as we knew it, dead?

zurich

Kendoka
Veteran
Hironobu Sakaguchi, the father of Final Fantasy, mentioned that his new company Mistwalker is working on 3 new projects, one title is a RPG, featuring an atypical lead character, the game will have more depth than Final Fantasy games, and a leveling system based on emotions.

When did Hironobu Sakaguchi leave?? Was he forced out by the Enix of Squenix?


The famed FF music composer Nobuo Uematsu, is also involved in Sakuguchi's new project. He said he is still open to work with Square Enix, despite he left the company and established a new studio called Smile Please.

Nobuo Uematsu isn't contributing to FF XII, and only did one track for FF XI and its expansions.

The only two left from the 'old guard' are Tetsuya Nomura (who seems preoccupied with Kingdom Hearts) and Yoshitaka Amano (who doesn't even do character/monster design anymore - just box art).

So I guess Final Fantasy X is the last of it's kind, which is too bad.. despite the vocal criticism from disgruntled gamers, it remains to be seen how well received XII, from the 'new guard', will be received. I'm not too interested in it...
 
When did Hironobu Sakaguchi leave?? Was he forced out by the Enix of Squenix?

He has been gone for a while. He hasn´t participated in any FF actively since the debacle of the FF movie.

Nobuo Uematsu isn't contributing to FF XII, and only did one track for FF XI and its expansions.

The only two left from the 'old guard' are Tetsuya Nomura (who seems preoccupied with Kingdom Hearts) and Yoshitaka Amano (who doesn't even do character/monster design anymore - just box art).

That IS a shame though, SE letting go of the people that made FF what it is. Sakaguchi stablished his own development studio, so hopefully we´ll see some great RPGs from him on PS2/3.


So I guess Final Fantasy X is the last of it's kind, which is too bad.. despite the vocal criticism from disgruntled gamers, it remains to be seen how well received XII, from the 'new guard', will be received. I'm not too interested in it...

The main directors of FFX (besides Uebatsu) are still working in SE, so I doubt that´s really why FFXII is so different. Still, XII will still be a great product, I´m sure of that. The team that develops FF has been recieving new blood constantly over the years, and I´m sure Square Enix cares enough about this product to let it stink.
 
Several years back I could have sworn I read an interview saying that XII would be the last Final Fantasy. Considering how shitty X-II was and how un-Final Fantasy like XI was, I hope they do stop before they run the Final Fantasy name into the ground.

Granted if they want to remake VI and VII for the PC or PS3 I'll have no problems with that :D
 
I stopped playing FFX-2 very fast to not completly destroy my love for Final Fantasy ... that game (the part that I played) was like a world I loved fading away from me or like a good friend that dies in my arms.

Fredi
 
I've been saying ff was dead since part 6 . But hey that is just me . Perhaps we will see great tittles from this new company
 
They were pumping them out way too fast. I guess the success of FF7 got to their heads.
 
I-VI: 87, 88, 90, 91, 92, 94
VII-X2: 97, 99, 00, 01, 02, 03 (and that's only if you count XI in there amongst the regular FF's)

So if by "pumping them out way too fast" you mean "since they've been making FF's" then sure. Otherwise they're ahead by all of a year. And since I don't count XI in there really, the pace is pretty much the same.

I've been saying FF was the same since part 1. But hey that is just me.
 
it remains to be seen how well received XII, from the 'new guard', will be received.
We need new blood eventually. I've played quite a number of games in recent years that made me hope that new talent would join in and breath some fresh air into the same, tired mechanics. Not to say that the o' fellas can't innovate, but more new ideas and designs are very welcome.

Anyway, here is a very good translation of the original interview, cut and pasted from www.game-science.com

The latest issue of Famitsu features an interview between Enterbrain's Hamamura and the two famous ex-Square staff, Hironobu Sakaguchi and Nobuo Uematsu, both of whom have started their own companies recently - Sakaguchi's new studio is called Mistwalker and Uematsu's is Smile Please. Some highlights of the interview below:

Uematsu
Although going independent implies a huge move, he doesn't see such a big change. Though it's true he left Square Enix, it wasn't because of any disagreement. Being there for close to 20 years has taken its toll, and the move to his own company gives a breath of fresh air to his work. He is still open to working with Square Enix, and if the chance comes around to work on their games he would like to take it. The name "Smile Please" comes about because he likes smiling, and he likes making people smile. It is the title of the first track on the first album he bought, Stevie Wonder's "First Finale", and represents a return to his roots.

Sakaguchi
Having worked with Uematsu for such a long time, they have a good working relationship and Sakaguchi likes the way Uematsu tells the story with his melodies. He would like to continue working with Uematsu in the future when his new RPG projects are further under way. He will continue to be involved in the Final Fantasy series as an Executive Producer, talking with the Directors and Producers of the series, in particular FFXII's Matsuno and FFX's Kitase. But he also has a strong feeling to make something new besides the FF titles.

Since last being interviewed four months ago, Sakaguchi has three projects underway. He can't talk about the platforms just yet, but he has been in talks with Microsoft and Nintendo. Of those three projects, one of them is well underway with the first part of the scenario complete. The system and controls are also developing form. The game should be announced sometime next year.

The first project
Uematsu is already involved in two of Sakaguchi's projects and will write music based on the scenarios. The two have both aged since the early Final Fantasy games and believe that the new games will be different from the FF games, and will be more deep. The first game will feature slightly atypical characters. Technically speaking there will be a levelling system, but it's more like emotional development. Rather than developing with singular big events, he wants to show the smallest changes of emotions constantly. There will still be big events with large impact though, just like the real world, as the characters are human. Author Kiyoshi Shigematsu is also involved in the project, writing short parts of the story, for example about the families or about a lover, so that the game is emotionally deep.

When the team first started making Final Fantasy, they talked of making 10 games in the series, and they also mention 10 games for this series, even though it could take 20 years.

Related to that other thread about 'XB2 gaining mindshare because of PS3 delays' - note that this team is considering other platforms already.
 
jvd said:
I've been saying ff was dead since part 6

Agreed, first thing I thought when I saw the topic title.

zurich said:
So I guess Final Fantasy X is the last of it's kind, which is too bad.. despite the vocal criticism from disgruntled gamers, it remains to be seen how well received XII, from the 'new guard', will be received. I'm not too interested in it...

FFX wasn't that good unfortunately :( Been quite bored by it when trying to play it and really couldn't believe how much worse things have gotten after FF7 (I knew FF8 was worse but FF9 didn't seem bad).
 
is it only me that hate the current style of jap rpgs? or is it times has changed and i'm getting old. i just can't stand the totally unnessesary nagging cutscenes featured in most rpgs today. i really missed the old days where events are simple and direct... ff legend, ffiv-vi etc... i wonder why do they spent time on these... even from artistic point of view it just sucks.. star ocean, ffx are the main examples. praise the yevon... lalala...
 
I've been saying ff was dead since part 6 . But hey that is just me . Perhaps we will see great tittles from this new company

ff4 was the peak, IMHO, but i'll agree that 6 was the last i thought was good. 7 was a disapointment to me. 8-10 were more of the same (ie too much like 7) for me to give them any amount of time. maybe i didn't give them enough of a chance, but...

maybe i'm just too oldschool for my own good.
 
Saying the action is "direct" in FFVI is if not a huge lie, so at least looking at the past through extremely rose-colored glasses.

There's tons of extremely obnoxious cutscenes that can't be interrupted in FFVI, usually before a boss battle so that if one dies the cutscene has to be watched ALL OVER AGAIN, and AGAIN and AGAIN.

I've had it with turn-based POS RPGs, especially FF-style games. They all stink these days. Last such game I truly enjoyed was FFIV, that one ruled. Besides, Square's been ripping off that one particular game for ages now with pretty much the same plot again and again. Hell, they even manage to stick an airship into every damn game too. :p
 
kopio0 said:
is it only me that hate the current style of jap rpgs?

It's not just you. To me, the problem started when developers decided to move away from the old story- or event-centric style of storytelling and instead focused on character development. This, combined with the decision to use a different art-styles (darker and more "mature", hence also implying a more serious story), really led jap rpgs down the drain (all imho, of course). The problem is that most, if not all jap rpg-developers simply haven't got good enough writers to write character-based stories that are acutally convincing. Imho, this is a lot harder to do than to write a simple, event-based story. A simple, clichéd "good heroes vs. bad empire"-story can be fun, even if its filled with totally flat characters (Skies of Arcadia is probably one of the best examples of this). However, I was never sure of what the developers were trying to achieve from FFVII on by trying to throw so much character development in their stories, as most of these attempts simply resulted in bad dialogue. Some lines in FFVIII literally made me cringe, it was almost MGS-bad.
 
FFX was really a major letdown, FFX-2 an even greater one... I just hope they will fix their errors with FFXII. ;)

I find the term 'jap' quite offensive. Please use Japanese in full or JPN as abbreviation.
 
What exactly defines a true Final Fantasy game beyond the title?

I guess there are Chocobos and guys named Cid, but outside of that, what really sets apart the FFs from "ye goode olde days" and the "modern heresies"?

Did FF go downhill once they ditched sprites?
Does remaining true to the tradition entail not changing certain gameplay elements?
 
I find the term 'jap' quite offensive. Please use Japanese in full or JPN as abbreviation.
why is that so? yup, jpn is the abbreviation i should use. its just that jap appeared so frequently for me that i kindda lost jpn. :oops:
 
3dilettante said:
What exactly defines a true Final Fantasy game beyond the title?
I guess there are Chocobos and guys named Cid, but outside of that, what really sets apart the FFs from "ye goode olde days" and the "modern heresies"?
Did FF go downhill once they ditched sprites?
Does remaining true to the tradition entail not changing certain gameplay elements?

A series certainly has to change and evolve to remain interesting (at least if you can't pull an EA and continue to sell rehash after rehash, but that's another story ;)). But at the same time, a series has to stay close to its roots. Regarding the actual gameplay, I have no qualms with the post-16bit-entries of the FF-series (ok, the FFVIII battle system sucked major ass, but FFVII had one of the best if not *the* best of the series imho).

However, I don't like the directions they went in artistically and regarding storytelling after FFVI (especially in VIII, X and X-2; sadly, XII seems to be no different. IX was better, but it still sucked somehow; can't say why. And VII was, well, more or less tolearble; but maybe that's only because Squall in VIII managed to be even more obnoxious than Cloud :LOL:). As story and (artistic) presentation are both quite important aspects of any (jpn) RPG - maybe even more important than the actual gameplay -, I can't say that I'm able to enjoy the newer FFs. Imho they should just cut out all the (pseudo) serious/dark/mature/psychological stuff and instead deliver these simple but great swashbuckling stories again, because that's exactly what made the old 16bit-entries so fun.
 
I wonder if this could be attributed in part to the advances in technology.

Not that technology itself was responsible, but that the developers had much more leeway going as far as they wanted in plot/story/cut scenes on newer hardware, where they had to prioritize differently on the older platforms.

It's just easier to try to fit an attempt at a profound message and work for a cinematic experience when there's not a limit of around 16 megabytes of space.

Perhaps the modern games are what the developers wanted all along, just that until now we never knew it.
 
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