Laa-Yosh said:I don't think Epic has chosen not to use shadow maps in this case for performance reasons only.
I never said performance was the only reason. In fact, I also mentioned it would improve the perceived image quality
There's a whole bunch of potential special-case problems with shadow maps, even in offline rendering where we can adjust every possible parameter and cheat as much as we want.
What does that have to do with anything discussed in this thread?
Thus I wouldn't say that they've dropped stencils, rather that they chose the appropriate solution for each case after sufficient consideration.
How exactly is that different from me saying that stencils aren't the most appropriate solution for everything, and therefore the Doom3 engine is only a current trend, and next generation engines will start applying other shadowing techniques?