Teasy said:
PS1 - 4MB main ram
PS2 - 32MB main ram
PS3 - 256MB main ram
Each one is 8 times the amount of the one before it. So I don't see why we should expect 512MB..
You are correct Teasy. I do not think we should expect 512MB.
But there are 2 X-factors in relationship to memory that I think will be putting a strain on next gen consoles.
1) Game worlds are growing in size (e.g. BF1942, which is 3 years old, has 4km x 4km maps) with more interactive objects, higher resolution textures, normal maps, and so forth.
2) HD. Gamers not only want the big interactive worlds, a lot of us will demand this at 720p or better. Low resolution textures that were at one time easily glossed over by low resolution output will be exposed more often.
And finally, I am really tired of both the following that seem to plague 99.99% of 3D games:
1) Low resolution mip maps. When up close textures should be clean, clear, and crisp. Unfortunately this is rarely the situation.
2) Pixelated/bland/repetitive terrain, walls, etc... D3, for being a great engine, really shocked me with the use of low resolution textures in game--I expected more. Not that HL2, Far Cry, etc... are any better, but for "next gen" engines, the same problem of bland/pixelated textures on walls, roof, and floor really just made me annoyed.
So while I agree that it is unfair to expect more than 256MB of memory, I do believe there are a number of factors that point toward memory being the core bottleneck next gen.