Iron Tiger
Regular
For next gen consoles, I don't think so. With world and model polygonal complexity looking to go up an order of magnitude, the necessity to use specular, normal, environment, diffuse, etc. maps to make a game that is graphically competitive, resolution and Z-depth increase, FSAA, and probably a whole bunch of memory munching stuff I can't think of (or be bothered to try to list), providing only a 4x increase in memory capacity over the previous generation seems like it'll present a huge obstical for developers to have to overcome. I was arguing with some people in another forum that cited current gen examples and tried to convince me that 256MB is more than enough. Does anyone here believe that?