That's a pretty big assumption. It's been known for years that IP4 addresses will run out basically any time now, that sony would not be on the ball with an IP6 solution out the door would be very, very strange. They've had all the time in the world to prepare for it, and the need for it is literally imminent.
Okay, let me clarify, they wont do IPv6 at launch. They will have to do it at sometime, but currently only about 2% of traffic is on IPv6 at Google, so they do not have to now! Very few things would make me happier than if when I plug in my PS4 on 29th of November (fingers crossed) it will use IPv6 instead of IPv4.
What is the Sony gameplan? Do dual-stack when more people are on IPv6? Or will they do as MS, use Teredo/Miredo for connectivity across IPv4?
MS could have done dual-stack now, but why Teredo instead? Is it easier to only do IPv6 and then stick on a "IPv4 Teredo" header instead of doing dual-stack?
For instance:
Alice, Bob and Charlie are playing and need to have P2P connections to each other.
Alice on IPv6 only
Bob on IPv4 only
Charlie is dual-stacked
Is it more work to keep Charlie connected to Bob and Alice on IPv6 and IPv4, than just use IPv6 and let a Teredo relay somewhere fix the conversion? My assumption is yes and when everybody is on IPv6, automatically Teredo will not be used with no updates etc from MS nor the game developer.
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