But... It does...It was interesting reading the forum post associated with that link - with people asking why it doesn't run doom when cell phones do.
I suppose if there is an OpenGL ES port of doom available then it would; but if it's just the old software renderer then why would you want to?
A more accurate description of the extensions the iPhone supports is available in Apple's developer documentation, which requires a free account+NDA to access.
That's probably because the CPU in the iPhone actually has a hardware accelerated FPU.Gosh, the float performance of the Apple CPU is way beyond anything else in that database. How is this being used in the system. Performance wise other phones are managing similar on a sixth the power - I'm curious over Apple's choice of FP strong CPU.
That's probably because the CPU in the iPhone actually has a hardware accelerated FPU.
As far as I can tell, it's one of the only ones that do. My Dell Axim x51v, for example, has to simulate floating-point math in software (which, as you can imagine, is incredibly slow).
Gosh, the float performance of the Apple CPU is way beyond anything else in that database. How is this being used in the system. Performance wise other phones are managing similar on a sixth the power - I'm curious over Apple's choice of FP strong CPU.