Courtesy of DriverHeaven.
Fun game of the day is playing 'spot the difference' between the comments here and what Derek Perez said to Beyond3D. Anyway, I'll leave that to you, but in the meantime here's a couple of interesting soundbites:
I don't think I need to mention this guy is a PR manager, do I?
Fun game of the day is playing 'spot the difference' between the comments here and what Derek Perez said to Beyond3D. Anyway, I'll leave that to you, but in the meantime here's a couple of interesting soundbites:
Overall we have sold 17 million GeForce FX GPU’s in just three quarters, that’s 4 times more than our closest competitor so I’d say the product line is looking OK for the moment.
It is now possible to get dramatic improvements out of our Detonator driver through what we classify as optimisation. All optimisation efforts are focused on improving application (game) performance. Games used as benchmarks will, of course, also benefit from this effort, and vice versa as in benchmarks designed to precisely emulate games will likely benefit from this effort as well (3DMark). Purely synthetic benchmarks designed to test single features are not a focus at NVIDIA and will likely not benefit from our optimisation efforts. NVIDIA has several guidelines in place just for this. An optimisation must produce the correct image; compared to Microsoft’s reference rasterizer (Refrast), we obviously compare that with our competitor’s image and we also compare it with a completely un-optimised version.
I don't think I need to mention this guy is a PR manager, do I?