oyvind said:
That brings me to a point about doing it right, versus cutting corners. Do you know that one of the hardware vendors only antialiases the top and bottom of the screen, but not the middle? That’s because in one of the main benchmarks, Quake3, you don’t see much difference. But, now you know: look for it, and you’ll see it. Here’s another one: do you know that one of the vendors who makes a lot of noise about anisotropic filtering doesn’t even do it right? It only works for almost horizontal or almost vertical edges. Try this. Fire up a flight simulator, and fly at a 30 or 45 degree angle, and look how jaggy things get.
jb said:Did you see him dig into "other vendors"
That brings me to a point about doing it right, versus cutting corners. Do you know that one of the hardware vendors only antialiases the top and bottom of the screen, but not the middle? That’s because in one of the main benchmarks, Quake3, you don’t see much difference. But, now you know: look for it, and you’ll see it. Here’s another one: do you know that one of the vendors who makes a lot of noise about anisotropic filtering doesn’t even do it right? It only works for almost horizontal or almost vertical edges. Try this. Fire up a flight simulator, and fly at a 30 or 45 degree angle, and look how jaggy things get.
Funny guess he has not seen CS or other games on a GF3/4 card and notice how well their AA works all of the time with those Alpha textures. Sorry I think he has done a great job but this is a little bit of the pot calling the kettle black. I wish he would just stick to techincal stuff like he use to and leave the cheap shots to the PR people as after all its their job
D.Kirk on Voodooextreme said:"Right now, with GeForce4, antialiasing is almost the same speed as aliased rendering"
GraphixViolence said:After reading that "interview", I have to ask... is Kirk a scientist or a salesman? Or worse, the latter hiding behind the guise of the former...
I believe that in less than a year, we will see real-time hardware rendered graphics as good as Monsters Inc, Final Fantasy, and Shrek.
Pixel programs are harder to write.
In a few years, I predict that graphics hardware may not even support aliased rendering.
Kirk is an extremely smart guy. Unless you trade emails with him about 3D technology, you probably won't know that of course. It's easier to get non-PR answers when you talk direct (which was the case between me and Kirk) but sadly NVIDIA has decided that Kirk can't answer directly to members of the press.GraphixViolence said:After reading that "interview", I have to ask... is Kirk a scientist or a salesman? Or worse, the latter hiding behind the guise of the former...
Reverend said:Anyone who works for a company and is dedicated to the company he works for is that company's salesman.
Um, I think you're confusing "company representative" with "priest". Please try to be a bit less self-righteous.Randell said:Reverend said:Anyone who works for a company and is dedicated to the company he works for is that company's salesman.
and if he isnt to the public he should work elsewhere.
Reverend said:There was a miscommunication - the interview wasn't supposed to appear before 31 July. I just pulled it.
In any case, the content should essentially be the same however.
WRT David and his salesmanship - what do you expect? He works for NVIDIA
And what should I exactly be ashamed of?
Oompa Loompa said:Um, I think you're confusing "company representative" with "priest". Please try to be a bit less self-righteous.Randell said:Reverend said:Anyone who works for a company and is dedicated to the company he works for is that company's salesman.
and if he isnt to the public he should work elsewhere.
Oompa Loompa said:Um, I think you're confusing "company representative" with "priest". Please try to be a bit less self-righteous.Randell said:Reverend said:Anyone who works for a company and is dedicated to the company he works for is that company's salesman.
and if he isnt to the public he should work elsewhere.
Reverend said:There was a miscommunication - the interview wasn't supposed to appear before 31 July. I just pulled it.
In any case, the content should essentially be the same however.
WRT David and his salesmanship - what do you expect? He works for NVIDIA
And what should I exactly be ashamed of?
Dolemite said:Reverend said:There was a miscommunication - the interview wasn't supposed to appear before 31 July. I just pulled it.
In any case, the content should essentially be the same however.
WRT David and his salesmanship - what do you expect? He works for NVIDIA
And what should I exactly be ashamed of?
Whenever something has to be specifically timed like this, you can be assured of its PRness. IMO, this is the kind of journalism (if you can call it that) that we can do without. It seems the distinction between reporter and PR-slut gets blurrier by the day.
What happened to the days when so-called journalists actually communicated what they learned instead of this NDA'd PR cockgobbling?