Conducting interviews through email is not the preferred method. You start out by asking/sending a bunch of questions where the interviewee has lots of time to answer them. You really want to conduct interviews either through the phone or face-to-face - that way, you ask a question, get a spontaneous answer, and then ask another completely different question or you can follow up on the original question by asking another if you want clarification on the original answer. That's the best way but sadly this doesn't happen through emails because if you send one question at a time, wait for the answers, then ask another question requesting clarification on the answer before you move on to the next question, too much time is spent going back and forth through emails. So what happens in email interviews is that you send out a list of questions, get the answers back (which would have gone through lots of careful consideration) and then you either go with it or you send out another batch of questions that have to do with the original answers given. While the latter is preferred in email interviews, such is the prohibitive nature of going through a middle man (Burke in this case). Add in the fact that this interview already consist of 15 questions and Kirk's time may be limited wrt giving interviews to websites, it may become tiresome and boring to the interviewee (i.e. Kirk) if it goes back and forth (I know I would feel that way). It was nice back when I could email Kirk directly and we go back and forth on certain 3D technologies but Kirk later emailed me saying he's been told by PR to have all such emails from folks affiliated with websites to go through PR first.
So, in response to
demalion, yes, on receiving his answers there were lots of additional questions I wanted to ask (I couldn't understand his phong shading codes, I felt he he didn't really understand my GPU/CPU question, I wanted more elaboration on sparse sampling AA, he didn't know what I meant by post processing all pixels for AA, his AA/aniso apparent mix-up, as examples) but I appreciated Kirk's time and effort for a 15 question interview. He has probably invested all the time and effort he could afford for this interview and with his busy schedule (he gets something like 500 emails a day, flags some of them, of which I take great pride in saying he does mine
, answers those he feels he can... and spend the rest of the day doing other less important stuff in the office like coming with new bright ideas to be implemented
) and for him to revisit this interview (by answering additional questions) may be a bit too much to ask.
Also, remember, as much as I (and the public!) want juicy stuff in interviews, the reality is that the interviewee has to be careful with his words so as not to divulge any information (or even hints!). This interview was set out from the start to be general 3D technology and not to even try to lead him into giving us info on NVIDIA un-announced technology (or trick him into saying them!).
GraphixViolence, I believe Kirk's credibility is intact and solid to those he thinks are his priority. I probably don't fall into that priority list of his nor are the VE visitors nor the Beyond3D forum smartie-brains (that's meant in a respectful manner!) nor any such website for the matter. Maybe he would've given different answers (and perhaps spent even more time answering the questions) if I was with OpenGL.org or some such site that surely would be higher up his priority list. Sad but probably true.
Basic's last comments are basically the summary of all of the above.