Hm.. i do against my will (3Dfx fanboys will love this) but..
http://www.tcinternet.net/users/pctoolbox/benchmarks.htm
http://www.tcinternet.net/users/pctoolbox/benchmarks.htm
I think i read from some ppl here that Rampage would have complete 4X free AA, was it the same for the VooDoo 6000 ?
How old was the guy that wrote this webpage? He talks like Hellbinder
you know I thought I recognised the shot. As for the other shots, unless the whole thing is a dig at the more extreme 3dfx fanbase? It does look like something from 3dfxunderground.Colourless said:Grrr! It would have been 'real' nice if people actually gave me some sort of credit when they use screenshots that I took. The 3 'good' screenshots were of course taken by me. It's easy to tell because of the custom q3 slash skin. It was a little trick I did so I would always know if someone had taken my shots. I made the skin and never distributed it.
Colourless said:al' nice if people actually Anyway, 8x on the V5 6000 is slow... real slow.
Here's a bunch of shots I took ages ago with cg_drawfps 1
As you can tell, "real slow"
-Colourless
Unlikely, 4x9tap is almost as bad as quincux (because of the blur filter apllied afterwards) and even ignoring that you'll only get 3 intermediate color graduations on the edges that are overlapping because of the shared color values (gf1/2 had a similar mode except with supersampling in the det2/3s). 8xRGSS will have 7 intermediate shades on near horizontal and vertical edges and will not overblur.
Chalnoth said:For low-angle surfaces, there will be three color variations, due to the OGMS method.