Hi everyone. This is my first post here, though I'm active on opengl.org and occasionally nvnews. The site looks great as far as board participation goes....very high quality posts.
Anyway, the reason for this thread is that I am considering making a small OpenGL benchmark and I wanted some input from the members here. It will test mostly advanced graphics card features using only cross-platform extensions such as ARB_vertex_program, ARB_fragment_program, and ARB_vertex_buffer_object.
To do this, of course, I need to write some shaders. Here's where you can help . Are there any effects or simulations you've always wanted to see done on the GPU? This is just meant to be a brainstorming session, so throw out anything that might look interesting. I'd like to have at least one compute bound pixel shader, one texture-lookup bound pixel shader, and one complicated vertex shader.
Thanks in advance,
-- Zeno
Anyway, the reason for this thread is that I am considering making a small OpenGL benchmark and I wanted some input from the members here. It will test mostly advanced graphics card features using only cross-platform extensions such as ARB_vertex_program, ARB_fragment_program, and ARB_vertex_buffer_object.
To do this, of course, I need to write some shaders. Here's where you can help . Are there any effects or simulations you've always wanted to see done on the GPU? This is just meant to be a brainstorming session, so throw out anything that might look interesting. I'd like to have at least one compute bound pixel shader, one texture-lookup bound pixel shader, and one complicated vertex shader.
Thanks in advance,
-- Zeno