Roger Kohli
Newcomer
I think we have had this discussion before, but isn't this very similar to PowerVR's TBDR?
ftp://download.intel.com/design/chipsets/applnots/30262503.pdf
ftp://download.intel.com/design/chipsets/applnots/30262503.pdf
Summary
5.1 What Is Zone Rendering Technology 3?
Zone Rendering Technology 3 is a process in which the screen is divided into several zones. Each
zone is completely cached and rendered on chip before being written to the frame buffer.
5.2 What Are the Benefits of Zone Rendering
Technology 3?
Zone Rendering Technology 3 has several benefits:
• Reduction in Depth and Color Bandwidth associated with conventional rendering
• Increased memory efficiency via better localization of data
• Increased on-chip processing speed due to decreased wait time for data
• Reduced power as a result of decreased memory bandwidth
• Increased effective pixel fill rates
• Increased headroom for larger resolution and color depth
5.3 Conclusions
The Zone Rendering Technology 3 architecture featured in the next-generation Intel GMCH, the
915G/915GV/910GL Express chipset with Intel GMA 900 graphics, provides improved
performance above conventional 3D architectures through efficient memory bandwidth usage and
optimal utilization of the render cache. The Intel GMA 900 graphics drivers provide software
support for this new architecture for both Direct3D and OpenGL, allowing both existing and
future 3D applications using these APIs to use Zone Rendering Technology 3 without the need
for modification.