Insomniac Games explores 'SPU Shaders'

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Designed to alleviate the contextual burden that might affect certain programmers in their approach to Cell, the idea behind SPU shading is to create pipelines within larger SPE-based systems that resemble in spirit the models more generally associated with GPUs.

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........ Thanks Farid!
 
thanks! I thought it was linking into an area of the forum that we don't have access or perhaps a typo. Thanks for correcting. Great read though from Mike.
 
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