Industry's reponse to the NR controller

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It's a very good read. Some people love it and some people just like it. But everybody seemed to respect it.

Michel Ancel
Game Designer, Ubisoft

Creator of Rayman, BG&E and King Kong

feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It’s simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. It’s opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers.

Chris Cross
Game Design Director, EA LA


Give it a couple game cycles and we should see some interesting stuff at E3 '07. I haven’t been this excited since Sony put a second stick on their controller.



Cary Brisebois
Technical Director, Radical Entertainment

The Wavebird was second only to the Sony controller…
I think that it is going to start getting really hard to make games that rely on the old standard configuration of face buttons fit with this model. It was tricky enough with the one fewer button on the Gamecube controller. Cross platform games may not be the model for Revolution.
As Napoleon would say: “Yikes.â€￾


David Perry
President, Shiny Entertainment


I've been fielding interview questions on this new Nintendo controller for a while now, and besides the obvious stuff, I've been personally hoping for Nintendo to offer custom game interfaces.

Meaning when a developer designs a game, they can very easily design their own interface at the same time. Their interface component would then (at a very low cost) be included in every game box. (Imagine a small "interface' block that clips in the front of a normal controller.)After toying around with this Revolution remote control, and after fighting my grandparents off it, my prediction is that people will be looking to buy a "normal" controller to plug in. So thanks Nintendo for trying. I actually respect the effort a lot!
It would be a great marketing scoop for them (being designed by the top ten game designers in the world), but it would also deliver a bloody cool console / controller.

Oh well, just five more years and we can try again.



Chris Melissinos
Chief Gaming Officer, Sun Microsystems


This is why I love Nintendo. Just when people think that innovation is dead and game design/implementation is becoming a barren wasteland, the House of Mario does something so off the wall that people stand up and take notice. What other game hardware company would have the guts to release a controller that looks like a TV remote? No one but Nintendo.

More here ---> http://www.next-gen.biz/index.php?option=com_content&task=view&id=1084&Itemid=2





 
It's a very good read. Some people love it and some people just like it. But everybody seemed to respect it.

This I think sums up most of the perspective that I've read on the controller.

Speng.
 
What the hell do these people know? *scoffs* Powderkeg and Democoder says it sucks, so why waste more time on these fools?




;)
 
Guden Oden said:
What the hell do these people know? *scoffs* Powderkeg and Democoder says it sucks, so why waste more time on these fools?


;)


Didn't read all of the comments, did you?

After toying around with this Revolution remote control, and after fighting my grandparents off it, my prediction is that people will be looking to buy a "normal" controller to plug in. So thanks Nintendo for trying. I actually respect the effort a lot!
It would be a great marketing scoop for them (being designed by the top ten game designers in the world), but it would also deliver a bloody cool console / controller.

Oh well, just five more years and we can try again.

Rose colored sunglasses for everyone!
 
Yeah, let's all hang on to Perry's comments as confirmation for our pet hangup shall we. Now tell me powder.... When the heck was the last time that guy released a game that was worth a damn?

No doubt nintendo's controller isn't for everyone, but condemning it without even having tested it and only ONLY seeing problems with it, isn't productive. Nor logical, nor even healthy I'd say. Quite simply put, you sound like quite the don quixote the way you go off fighting your windmill giants.

It's one thing to criticize and bash something you've tried and HATED to tiny itty bitty pieces. It's quite something else to lay down the same level of hate on something you don't have as much as five seconds of experience with, nor even having seen first-hand.

Dave Feckin Perry and his ideas nonwithstanding, your comment about rose-colored glasses was as much out of touch with reality as all your other rants against the revolution controller. :rolleyes:
 
Guden Oden said:
Yeah, let's all hang on to Perry's comments as confirmation for our pet hangup shall we. Now tell me powder.... When the heck was the last time that guy released a game that was worth a damn?

Earthworn Jim!...................................................Oh, wait.


Anyways, I find the Rev controller design quite fascinating. It will be interesting to see how developers utilized it.
 
Appeal to authority Guden. And Sun Microsystems as an authority? Ha, hahahahah.

No one can predict how the market is going to go. Even game developers, which is why the vast majority of games fail utterly. I predict this controller will be a flop and that the number of titles that really take advantage of it successfully will be minimal.
 
I am starting to appreciate the design after the initial shock of "WTF were they thinking!!!"

The only thing I'm a little concerned is that it seems the controller requires a full range of movement, to work responsively.

I work for a day care part time that specializes in handicapped care.

Most of the kids there love nintendo, because of the ease of playability with their games.

But I don't think some of the kids will have enough flexibility for the much needed arm movements to play efficiently.

I imagine, it should be a good way to get them to excercise, oblivious to them.

Most of the time the kids would refuse to cooperate for their much needed physical therapy.
 
Guden, not only does Powderkeg have no first hand time with the controller he didn't even bother to read any impressions from people who had before he came on here shouting his mouth off. Yet he has the cheeck to accuse others of bias...
 
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Please keep this discussion civil. If it comes down to it I will keep this thread open but after some major pruning.

I'm still on the wall myself about the controller. I still need to see it in action first and get some first hand experience with it. The imagination does do wonders when thinking of the possibilities, but I would like to see how practical it is in reality. Overall though, I think the idea is quite good and original.
 
I'm just wondering how Zelda will be played with this. God..the puzzles...the secrets....

O.O

After reading what this controller can do, i'm VERY fascinated on how First Party Nintendo titles will utilize it (obviously only really the first party titles will probably use the controller to its full potential).
 
Guden Oden said:
Yeah, let's all hang on to Perry's comments as confirmation for our pet hangup shall we. Now tell me powder.... When the heck was the last time that guy released a game that was worth a damn?

I bet if he praised it, you wouldn't hesitate to point it out, would you?

In fact, let's look at some other comments that you seem to have neglected.

Cary Brisebois
Technical Director, Radical Entertainment

The Wavebird was second only to the Sony controller…
I think that it is going to start getting really hard to make games that rely on the old standard configuration of face buttons fit with this model. It was tricky enough with the one fewer button on the Gamecube controller. Cross platform games may not be the model for Revolution.
As Napoleon would say: “Yikes.â€

Lorne Lanning
President/Creative Director, Oddworld Inhabitants

An interesting innovation for the “small handed†segment of the market. Hopefully a larger version will be available for the larger hand endowed audience that is likely to be more carpal tunnel prone.

Tommy Tallarico
President, Tommy Tallarico Studios
Executive Producer/CEO, Video Games Live

The only way that a new console will succeed is if they have third party publisher support. My only concern is that developers and publishers may have a difficult time in developing software for a single platform (which this controller ultimately forces them to do). Many publishers rely on multiple platform products in order to make the next gen console leap.


Demian Linn
Reviews Editor, Electronic Gaming Monthly

Not so sure about third-party publishers. The DS has attracted some good third-party exclusives, but Revolution titles will require a much bigger investment. I hear Nintendo will also offer a "sleeve" that you can slip the main controller into, which will allow for a more traditional button layout; that is absolutely necessary, and it better come in the box. I’m all for innovation, but there’s no need to reinvent the wheel, throw the baby out with the bathwater, or...well, I can’t think of another cliché that works here. Revolution owners are going to love their gyroscopic rhythm-action-fishing games or whatever, but that doesn’t mean they won’t want to play Splinter Cell again.

30% of people asked saw some sort of problem.

No doubt nintendo's controller isn't for everyone, but condemning it without even having tested it and only ONLY seeing problems with it, isn't productive. Nor logical, nor even healthy I'd say. Quite simply put, you sound like quite the don quixote the way you go off fighting your windmill giants.

I don't ONLY see problems with it. I've said more than once that I'm sure it will be great for games that are designed specifically for it. The drawbacks that I do see can all be read above. My criticism has been related to 3rd party games, most of which will not be tailored to it, and developers and professional reviewers see the same possible problems that I do.

Take off the rose colored glasses, look at the world with a sense of reality, and you'll realize nothing is perfect, everything has problems, and there is nothing at all wrong about voicing skepticism when something claims to be the greatest innovation in 20 years.

It's one thing to criticize and bash something you've tried and HATED to tiny itty bitty pieces. It's quite something else to lay down the same level of hate on something you don't have as much as five seconds of experience with, nor even having seen first-hand.

Question:

How much time have you spent using the controller?

You'll excuse me if I ignore any more of your ranting if you don't have any more first hand experience with the controller than I do. I generally don't pay attention to hypocrites.

Dave Feckin Perry and his ideas nonwithstanding, your comment about rose-colored glasses was as much out of touch with reality as all your other rants against the revolution controller. :rolleyes:

30% of professional developers and game reviews in that article, some with actual hands-on experience with the controller agree with me at least to some degree. Another 2 expressed skepticism, but wouldn't make any definative comment until they've been able to actually use it themselves.

So, I take it all of these game developers are also out of touch with reality, but you, who know much better than these guys, never mind they've used the controller, and are making games for it, right? Because you are just oh-so smart and have all of that first hand experience yourself, right?

Reality is, nothing is perfect, and everything can be criticised. Even your precious Nintendo controller.
 
I’d like to pose a question to all the revolution haters. What do you people think video gaming will be like 10-20 years from now? Will we still be playing games on 2 dimensional TV screens? How about sound. And how about control. What do you think a controller is going to look like 10-20 years from now. How do you think we humans will interface with games?

I don’t know about you guys, but I’m pretty sure the direction that games are going is the virtual reality direction. Now, there’s obviously different levels of virtual reality but the first home consoles that go this direction will probably work off of three main things: Visuals, sound and control. Visually I would expect the first systems to have some kind of head display that covers you’re peripheral vision completely making games more real. Also allowing head motion to dictate in game camera motion.

Sound will be creating really good virtual 3d surround sound with a pair of headphones. Which already exists and will only get better as time goes on.

The last element would be control. Which will most likely mean, being able to control your in-game character much like you control your own body. When I look at the revolution controller, I see the very beginning of this journey. It may not be perfect but it’ll be a huge step in the virtual direction and it’ll be better then what we have right now.

This controller got me hooked when I thought about playing a splinter cell/metal gear solid type game. Imagine using the left analogue stick to move your character and then making a quick motion outward and back in to grab someone by the neck. Then you have the option of throwing the character down by making a motion downward or slicing his neck by making a slicing motion. This isn’t no gimmick. This is the future and probably 10 years sooner than I would expect.

People keep saying “if it isn’t broke then don’t fix it.†All I can say about that is: Game controllers weren’t broke before Nintendo created the analogue stick and rumble feature and yet, for some reason, every controller uses them now.
 
30% of people asked saw some sort of problem.

And you think that's bad for an entirely new kind of controller?.. Its amazing that any company can make an complete departure from standard controllers and only 30% of pundits (only some of those are actual game developers) have "some sort" of problem with it (while the rest love it).

BTW its not even 30%, everyone knows that Tommy Tallarico's opinion doesn't count when it comes to Nintendo :) (or anything outside of composing game sound tracks to be honest).
 
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I'm going to surprise everyone here and say that I see some potential with this controller. It may be the sort of thing that makes everyone want a revolution to go along with their meat and potatoes X360 or PS3. Pricing is going to be critical in this regard.
 
Another developer comment (Peter Molyneux):
Molyneux was present at the German Games Confrence, which is finishing up this weekend. He was asked of the Revolution during an interview, specifically of the mysterious controller. Here's what he had to say:

There is a line at the end of the book 'Game Over' and it is, 'Never underestimate Nintendo.' That is all I can say about the controller.

http://www.planetgamecube.com/news.cfm?action=item&id=6459
 
Testimonials should always be distrusted because they are a function of PR. Everytime a new product is released, the PR rounds are made to get "quotes" of support for a product. There is payola involved, either real, or implied. That's why Devs even lavished initial praise on the NV30.

Nevertheless, the lionhead quote is hilarious. Black and White Gesture System and Rev controller, a match made in heaven.

BTW, I also predict the upcoming voice recognition PS3 game will be an utter failure. As are most Tablet PCs. Everytime someone comes up with one of these interfaces, there is initially massive interest, than reality sets in.


As to what game interfaces are like in 20-30 years, I hope they are Matrix quality, with true 3D and head tracking + eye tracking, combined with direct neural control of a character's limbs. :) It's nice that you try to compare the Rev controller to something futuristic, but it's yesterday's technology.
 
DemoCoder said:
It's nice that you try to compare the Rev controller to something futuristic, but it's yesterday's technology.
You keep saying this as if it has any bearing on the discussion. The bottom line is that IF Nintendo pulls it off, it WILL have accomplished something no other game console has done.

There are many reasons why Nintendo might fail miserably at this venture, the least of which will be "They didn't use new enough technology in their controller."

.Sis
 
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