That's true of audio as well. At the end of the day, the creators have no control over the experience of the users. They can't ensure, or trust, that users have a decently calibrated screen (and plenty have the wrong colours or ridiculous sharpness etc. when they don't set up their TV even remotely), nor that the end user's audio is equalised to match the authoring environment. At the end of the fay, the devs should just aim for a decent look across devices. If they want
exactly that certain experience, they should be working on installation art.
Heck, even movies can't be sure to offer exactly the right experience, because the movie projection is going to provide a very different picture to a high-end OLED screen. Should the artists be aiming for best quality on a projector with crappy blacks, or OLED and mess up the cinema experience?
As long as the end user is happy, the developers' job is done.