ultimate_end said:
And like that game, it brought mass market appeal to its genre.
Some people disagree with "revolution". I would use the term "redefinition".
I think you hit the mark here...
IMHO, PC based FPS games in recent years were either following the trend started by Medal of Honor, where scripted sequences provided a lot of the gameplay; and while this allowed for some cool scenes, it also meant that everything was the same no matter what the player did. Or, some of the shooters required the player to avoid confrontation and use stealth or trickery to complete missions, like in the Hitman or NOLF games.
Halo on the other hand went back to the roots (shoot down all enemies), but also managed to advance the combat with carefully tuned gameplay and of course the AI. FPS games failing to add anything to the basic formula either flopped like Unreal2, or just got a lot of criticism like Doom3.
This is also what makes Half-Life2 interesting - I wonder which direction they'll try to take, and if they had been influenced by Halo. As far as I can judge it, the original HL made steps in both directions: it added better AI to spice up the combat, and it maximized scripted scenes to make the gameplay more interesting. So far it seems that they tried to expand the physics, increase interactivity with NPCs, improve combat AI and add vehicles; but still stick to many FPS traditions like the unbalanced weapons.
You didn't see this for GTA San Andreas, despite the fact that it will outsell Halo 2 by at least 5 copies to 1. Halo 2 fanatics more than make up for the numbers with their enthusiasm.
Are you certain about this? Halo 1 has sold over 4 million copies on the Xbox by now, might make it to 5 million. And I'd expect the sequel to sell at least as well, if not better (remember, there's easy to access online multiplayer in it) - so that'd require San Andreas to sell about 25 million copies, which isn't really possible IMHO. Sure it'll outsell Halo2, but I'd rather expect it to stop between 8 and 15 million in the end (still quite a lot
.