megadrive0088
Regular
Back in mid 1995, there was an annoucment about Lockheed Martin bringing out a $180 (or $200) graphics card to the PC market, based on their new Real3D/100 chipset. It was later (years later) revealed that their PC/gaming chip was actually something else, the i740, a single chip that was co-developed with Intel. Though in 1995 (i740 was not known), many PC and 3D enthusiasts thought that the Real3D/100 chipset (consisting of three main processors: geometry processor, graphics processor, texture processor with performance of 750,000 textured polygons/triangles per second with healthy supply of features) would be Lockheed's entry into the highend-but mass-market PC card war in the same space as 3Dfx Voodoo Graphics and Videologic's PowerVR (and others)
The only two chipsets that really interested me back in 1996-1997, besides the PowerVR PCX1/PCX2, were Lockheed's Real3D/100 and TriTech's Pyramid3D (the version with the geometry processor)
I waited a long time for nothing, (i740 was ok, not great) and technology moved on. (Nvidia's TNT2/GeForces and ATI's Radeons now)
It was confusing in early 1997, a year and a half after the annoucment-- Lockheed had not been clear on what was going to be the $180 card. Later they said they had a single chip design for gamers. The i740 used in Starfigher cards and Intel. Though would it have been possible to manufacture the R3D/100 chipset for a $180 card? It turned out that REAL3D/100 would cost anywhere from $500 to $2000+ depending on how much video memory (upto 20-24MB)
The performance and image quality of this card was far beyond what 3Dfx Voodoo had in realworld performance (not so much on paper), naturally, since this was Lockheed Martin, who had all the combined talent, technology and experience from GE Aerospace's and Martin Marietta's graphics on military simulators. Far more than what an group that broke away from SGI had. It's a pity Lockheed did not enter the highend gaming graphics market. As well as TriTech's Pyramid3D.
The only two chipsets that really interested me back in 1996-1997, besides the PowerVR PCX1/PCX2, were Lockheed's Real3D/100 and TriTech's Pyramid3D (the version with the geometry processor)
I waited a long time for nothing, (i740 was ok, not great) and technology moved on. (Nvidia's TNT2/GeForces and ATI's Radeons now)
It was confusing in early 1997, a year and a half after the annoucment-- Lockheed had not been clear on what was going to be the $180 card. Later they said they had a single chip design for gamers. The i740 used in Starfigher cards and Intel. Though would it have been possible to manufacture the R3D/100 chipset for a $180 card? It turned out that REAL3D/100 would cost anywhere from $500 to $2000+ depending on how much video memory (upto 20-24MB)
The performance and image quality of this card was far beyond what 3Dfx Voodoo had in realworld performance (not so much on paper), naturally, since this was Lockheed Martin, who had all the combined talent, technology and experience from GE Aerospace's and Martin Marietta's graphics on military simulators. Far more than what an group that broke away from SGI had. It's a pity Lockheed did not enter the highend gaming graphics market. As well as TriTech's Pyramid3D.