From the business side of things, does any else feel that the 'you-tube of games' could have an negative impact on bigger-budget game sales? If this initial, basic concept is successful, will some gamers now be spending more of their time on the XNA Community channel than buying and playing published games?
I can see a situation where people are posting "i just turn on my xbox and check out top rated community titles first and check those out" I wonder if this will put a significant dent into gamers' disposable game hours and result in overall less sales? How do devs and publishers feel about this?
I guess we don't know the whole picture on the business model yet, but it does indeed seem as if the community games will at least start as free, with maybe the best ones being polished and expanded for XBLA? Maybe a donation model? I like the idea from ther gamer perspective but dont fully understand the business side of it.
I can see a situation where people are posting "i just turn on my xbox and check out top rated community titles first and check those out" I wonder if this will put a significant dent into gamers' disposable game hours and result in overall less sales? How do devs and publishers feel about this?
I guess we don't know the whole picture on the business model yet, but it does indeed seem as if the community games will at least start as free, with maybe the best ones being polished and expanded for XBLA? Maybe a donation model? I like the idea from ther gamer perspective but dont fully understand the business side of it.