Isnt it the other way around? I mean personally i have my consoles not for the graphics but for the games i cant get on pc. I have my pc's if i want the newest tech and graphics, highest frame-rates, image quality etc.
Are there people here really getting a PS4 for anything else then its exclusives? Perhaps ease of use?
Friends lists, ease of borrowing games off your mates, because it's all they care to know about? Probably quite a few because of Pro 4K and HDR support. Probably some combination of all of them + exclusives for some people (multi factor and so hard to pin down). Early on the fact the PS4 proved a large amount of graphical punch for a reasonable price
I don't own a current gen console, which seems odd as I've not skipped a generation since I started buying consoles in the 80s. I'm PC only. Current GPU is long in the tooth, probably about PS4 level, give or take (OC gtx 680). This idea of "console graphics" vs "PC graphics" is incredibly dumb.
As is the idea of people being "anti ray tracing" because of concerns about the silicon and performance costs of implementation. Spending large amounts of money on PC components doesn't validate an opinion on technology.
It sure did on my 8800GTS/Q6600, i couldnt run highest settings but even paired back somewhat and still on a higher res then most PS3/360 titles where doing, but it still looked better then anything else out then. The consoles got a version too but it was a far cry from what Crysis was.
I still have my physical copy of Crysis. I was not blessed with a C2D and 8800GTS on my first play. I was playing on PC but apparently not experiencing PC graphics.
Except obviously, I was.
Do more people own a One x then a 1060/RX580 gpu or higher?
It's not a contest. The point I've been trying to make is that architectures, algorithms and assets are shared between PC and console and the differentiator in graphics is what you want and what you spend. You can go high or low on both platforms.
The experience that 90%+ of gamers get in terms of graphics is available on either PC or console, with the exception of HFR gaming. Things like free online, mouse and keyboard, modding support, graphics tweaking in drivers are differentiators, as may be HDR support, but by and large the graphical techniques and resolutions are common to both. And that's a really important point.
Because RT in consoles won't succeed or fail because "it's not console graphics" or something similarly stupid, it'll succeed or fail because of the results it offers (perceived, because that's all that matters) for the cost (silicon, R&D, efficiency) it incurs.
And that will be true for PC and console. Same games, same engines, same assets, same architectures, same manufacturing processes, and almost entirely overlapping customer expectations. Success in the PC realm pretty much guarantees success in the console realm - and vice versa.
RTX cards prove that ray tracing is tantalisingly close, but also that it isn't there ... yet.