first, we are talking about HW companies supplying rendering engines !only!, no physics, no sound, no AI, no networking, no game logic.
Physics and sound engines ( Havok, Karma, Miles ) are out there and people are using them. Rendering engines are out there too, but for some reason everybody still wants to write their own
Reverend, are you saying that there will be no CPU cycles left for other game elements when NVidia's rendering engine will be running ? I'd say there should be plenty left, thats the whole idea of GPU, shifting the graphics processing from CPU to GPU.
NV ( or ATI ) should know best how to write rendering code so that GPU processing power will be maximally utilized.
Also, development time shoulnt be much of a problem, with licenced graphics, physics and audio components how much would it take to produce a racing game for instance? i'd say like less than a year for sure. When in the meantime there are any significant advances in graphics hardware, near the end of the development rendering components can be upgraded with little effort, if library interfaces were designed well enough by HW company with sufficient foresight.
half a century ago, cars were mostly built by one company alone ( some italians still are ) , ie. bodywork, engine parts, electronics, everything were built by the same company. Now we are seeing a LOT more specialization. I wonder how many different companies contribute in production of a brand new Mercedes, for instance ? The final product has gotten a _LOT_ cheaper too.
Physics and sound engines ( Havok, Karma, Miles ) are out there and people are using them. Rendering engines are out there too, but for some reason everybody still wants to write their own
Reverend, are you saying that there will be no CPU cycles left for other game elements when NVidia's rendering engine will be running ? I'd say there should be plenty left, thats the whole idea of GPU, shifting the graphics processing from CPU to GPU.
NV ( or ATI ) should know best how to write rendering code so that GPU processing power will be maximally utilized.
Also, development time shoulnt be much of a problem, with licenced graphics, physics and audio components how much would it take to produce a racing game for instance? i'd say like less than a year for sure. When in the meantime there are any significant advances in graphics hardware, near the end of the development rendering components can be upgraded with little effort, if library interfaces were designed well enough by HW company with sufficient foresight.
half a century ago, cars were mostly built by one company alone ( some italians still are ) , ie. bodywork, engine parts, electronics, everything were built by the same company. Now we are seeing a LOT more specialization. I wonder how many different companies contribute in production of a brand new Mercedes, for instance ? The final product has gotten a _LOT_ cheaper too.