Images and Trailer of Dead Rising

Discussion in 'Console Gaming' started by czekon, Feb 17, 2006.

  1. czekon

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    yeah this game is sick :D
     
  2. TheAlSpark

    TheAlSpark Moderator
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    It would be very cool if they had a real zombie counter (a toggable game mode). Kill all the zombies!
     
  3. Titanio

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    I really like the gametrailers interview..the legoheads and traffic cones on the zombies is most excellent :D
     
  4. inefficient

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    This game looks truely awesome!

    Visually it looks last gen. It actually reminds me of the TonyHawk games for some reason. But being able to have that many guys on the screen at the same time makes up for that.
     
  5. pc999

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    Thanks.
     
  6. groper

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    What i like more in this trailler , comparatively with the older footages , is the body destruction.
    In this gif you can see his brain be scattered on the floor.:razz:

    [​IMG]
     
  7. czekon

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    Hahah i love it :D must buy 4 me :twisted:
     
  8. expletive

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    For those of you having trouble picking your favorite weapon of choice, here's a list of all the ones from the 3 minute trailer out there now:

    Trowel
    Metal Pipe
    Garden Shears
    Shotgun
    Handgun
    Semi Automatic
    Sledgehammer
    Golf Club
    Giant Sword
    Broom
    Dumbell
    Axe
    Samuri Sword
    Pan
    Chair
    Chainsaw
    Scythe
    Lightsabre
    Plate
    Baseball bat
    Fists
    Melon
    Bottle
    Vase
    Plasma TV
    Cactus
    PC Monitor
    Paint Tins
    Sign
    Plant
    Carosel
    Bucket
    Bench
    Other Zombies

    Ah Garden shears was what i was looking for, Garden shears...

    Kudos to the gang here:
    http://www.myxbox360.com/news/news/3min_Dead_Rising_Trailer_728
     
  9. Riddlewire

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    The gameplay footage I've seen of this game just reminds me too much of State of Emergency. If that's the case, even a little bit, it'll get old and repetitive after about 3 minutes.
    I do like the visuals, though.
     
  10. robofunk

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    Yeah it looks repetative but the video was probably made to emphasive the variety of weapons rather then the variety of gameplay. I expect that it is kind of mission based i.e. rescue this person, take a pictures of something specific, defeat the boss, locate a computer to upload your pictures etc. There really needs to be different types of zombies though, I couldn't tell from the video if that was the case. With Live! this game could have tons of possibilities for play modes.
     
  11. scooby_dooby

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    Apparently, the game only last about 4 hours. You're dropped into a mall for 72 hours gametime(4 hours realtime) to do whatever you want. You could stand in one spot for 4 hours and the game would end and you'd be extracted by the helicopter.

    The key is, it has many different endings, and you're whole goal is to figure out what exactly happened, and why people are turning to zombies. So, the more you can cram into that 4 hours the better ending and more of the plot you'll be able to unravel. I don't know if taking missions delays the clock, or how that works, 4 hours does seem awfully short.
     
    #32 scooby_dooby, Feb 21, 2006
    Last edited by a moderator: Feb 21, 2006
  12. mckmas8808

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    I can't tell are you serious or are you joking about this 4 hour thing?
     
  13. scooby_dooby

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    Right from the game's outset you'll be aware that a helicopter is going to drop by the mall and save you after 72 hours. In the meantime, it's your job to find out what you can, save hapless humans and make your way to the rendezvous point before the timer runs out. Though the game tracks your time, that doesn't mean it takes an actual 72 hours to finish. According to Capcom's Heiji Inafune who's working with both Dead Rising and Lost Planet, the game will take somewhere around two, possibly three hours to beat if you just stood still and didn't attempt any sidequests. Yes, you read that correctly.

    [​IMG]
    While the game's staggeringly short length may surprise some, Capcom designed Dead Rising to be played through many, many times. The ultimate goal of the game is to discover the secret of the zombies and save as many people as possible, though you're in no way required to do so. Designed to be totally open-ended, Dead Rising allows you to investigate whatever you want, kill whoever you want and finish the game by completing whatever objectives you saw fit. Despite the hilarity of peppering innocent humans with shotgun blasts, you're not going to get the best ending without at least helping some of them. Many of the side quests yield information important to your investigation, and killing certain foes will be the only way to access areas you'll need to visit to get the answers you seek. Figuring out how to amass all the clues and get the best ending is the core gameplay mechanic of Dead Rising and what should keep you slaughtering zombies over and over again.
    http://xbox360.ign.com/articles/689/689267p1.html
     
  14. expletive

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    Hmm, based on that you would have to play the game through 3 or 4 times for it to be equal to a 'standard' single player experience (12-16 hours?). Even at that, a lot of the content in the 3 or 4 runs through the game will be duplicitous.

    Not sure how i feel about it, but the multiplayer could hold LOTS of reply value as well so i'd like to get more info on that...
     
  15. mckmas8808

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    Man, that idea sounds so damn good but why 3 hours? It's ideas like this that make me want to buy a X360 sometimes, but Capcom kills me with the short time frame. Why not make it 8 hours? Or 10 hours?
     
  16. scooby_dooby

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    Well it's 3 hours IF you don't take any sidequests. I'm not sure what that means, but I'm assuming that if you did take sidequests it would be longer?

    Sounds like a cool concept, and it's nice to see people thinking outside of the box. It sounds like the Mall is going to be so huge that you simply won't have time in 1 or 2 runs to see everything, keeping you playing voer and over again, reaching new levels of the mall each time, and uncovering more and more storyline.

    We'll have to see how it all turns out, definately a different approach.
     
  17. scooby_dooby

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    He explains mroe here:

     
  18. Bobbler

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    That sounds pretty neat -- I'm a fan of shorter games now (since I no longer have all the time in the world), although 4 hours is pretty short (thankfully the replayability should allow at least a couple play throughs while keeping the novelty). Sounds kind of like a GTA in the do-whatever-you-want-for-hours gameplay sense.
     
  19. scooby_dooby

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    It sounds cool. Usually with these sandbox type games, I tend to avoid doing the main story because I don't want the game to end, but that usually just exposes the lack of content in the game as the sidemissions are too few, or too repetitive or just plain boring.

    Basically Gun is a good example, good game, good idea, but not nearly enough content to make a good sandbox game like GTA. The last thing I wanted DR to be was gun w/ zombies, a GTA wannabee with zombies.

    By limiting the time they completely change the gameplay mechanic. No longer will I be avoiding the main quest to explore sidequests in an attempt to prolong the game, but rather I will try and cram as much main quest and exploration as I can into that period, racing against the clock to finish the story. And as he says, you are bound to make mistakes which should require at least 4 or 5 play throughs.

    He does say too that the action 'streches out' as you take missions and stuff, so I think the 2-3 hours is the minimum if you did absolutely nothing.
     
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