Inane_Dork said:Possession is a being made by Blitz, I think. Dead Rising is a Capcom game. Both feature zombies, I think.
groper said:What i like more in this trailler , comparatively with the older footages , is the body destruction.
In this gif you can see his brain be scattered on the floor.
robofunk said:Yeah it looks repetative but the video was probably made to emphasive the variety of weapons rather then the variety of gameplay. I expect that it is kind of mission based i.e. rescue this person, take a pictures of something specific, defeat the boss, locate a computer to upload your pictures etc. There really needs to be different types of zombies though, I couldn't tell from the video if that was the case. With Live! this game could have tons of possibilities for play modes.
scooby_dooby said:Apparently, the game only last about 4 hours. You're dropped into a mall for 72 hours gametime(4 hours realtime) to do whatever you want. You could stand in one spot for 4 hours and the game would end and you'd be extracted by the helicopter.
The key is, it has many different endings, and you're whole goal is to figure out what exactly happened, and why people are turning to zombies. So, the more you can cram into that 4 hours the better ending and more of the plot you'll be able to unravel. I don't know if taking missions delays the clock, or how that works, 4 hours does seem awfully short.
scooby_dooby said:Right from the game's outset you'll be aware that a helicopter is going to drop by the mall and save you after 72 hours. In the meantime, it's your job to find out what you can, save hapless humans and make your way to the rendezvous point before the timer runs out. Though the game tracks your time, that doesn't mean it takes an actual 72 hours to finish. According to Capcom's Heiji Inafune who's working with both Dead Rising and Lost Planet, the game will take somewhere around two, possibly three hours to beat if you just stood still and didn't attempt any sidequests. Yes, you read that correctly.
While the game's staggeringly short length may surprise some, Capcom designed Dead Rising to be played through many, many times. The ultimate goal of the game is to discover the secret of the zombies and save as many people as possible, though you're in no way required to do so. Designed to be totally open-ended, Dead Rising allows you to investigate whatever you want, kill whoever you want and finish the game by completing whatever objectives you saw fit. Despite the hilarity of peppering innocent humans with shotgun blasts, you're not going to get the best ending without at least helping some of them. Many of the side quests yield information important to your investigation, and killing certain foes will be the only way to access areas you'll need to visit to get the answers you seek. Figuring out how to amass all the clues and get the best ending is the core gameplay mechanic of Dead Rising and what should keep you slaughtering zombies over and over again.
http://xbox360.ign.com/articles/689/689267p1.html
scooby_dooby said:Right from the game's outset you'll be aware that a helicopter is going to drop by the mall and save you after 72 hours. In the meantime, it's your job to find out what you can, save hapless humans and make your way to the rendezvous point before the timer runs out. Though the game tracks your time, that doesn't mean it takes an actual 72 hours to finish. According to Capcom's Heiji Inafune who's working with both Dead Rising and Lost Planet, the game will take somewhere around two, possibly three hours to beat if you just stood still and didn't attempt any sidequests. Yes, you read that correctly.
http://xbox360.ign.com/articles/689/689267p1.html
mckmas8808 said:Man, that idea sounds so damn good but why 3 hours? It's ideas like this that make me want to buy a X360 sometimes, but Capcom kills me with the short time frame. Why not make it 8 hours? Or 10 hours?
"With this game, you are fighting against time and it’s an enemy of sorts, and the second you take a stance of, ‘Okay, time is going to become an enemy in the game and is going to be something you’re racing against,’ that instantly sets you up in the framework that the more time you give the player, the less of a challenge it is,†Inafune explains. “The less time you have to complete a challenge, the more you feel the pressure, the stress of having to complete that task, so you have to make a game that’s shorter. The second you say [it’s a] shorter game, people are like, ‘Oh, I’m not going to get my money’s worth. I’m going to finish it and it’s going to be done with or it’s going to be boring.’
“So, what you have to do is make sure there are enough different things to do in this world—enough different options, different paths to take, but that person is going to invariably make a lot of mistakes along the way and may not complete the game until the seventh or eighth time they’re playing through. You will maybe not rescue a character. You may say they’re not important or too important that you’ll get to this other location first, only then later to realize that, ‘Wait a second…had I’d rescued that character, they would give me this other weapon or taught me a skill I’d need in order to complete that area.’
“By that rationale, we’re kind of changing what games used to be,†Inafune continues, “which was one way to beat the game and it used to be 15 hours of standard action. Now you’ll play for less time in one playthrough, but there are so many different things to do that it’s not just a thin, long-playing experience.""
It sounds cool. Usually with these sandbox type games, I tend to avoid doing the main story because I don't want the game to end, but that usually just exposes the lack of content in the game as the sidemissions are too few, or too repetitive or just plain boring.Bobbler said:That sounds pretty neat -- I'm a fan of shorter games now (since I no longer have all the time in the world), although 4 hours is pretty short (thankfully the replayability should allow at least a couple play throughs while keeping the novelty). Sounds kind of like a GTA in the do-whatever-you-want-for-hours gameplay sense.