What would your main thoughts be?
I guess this comes in a few parts, because we sometimes spectulate on what, where and how fast 3d hardware is going. But what of the game engines, like Doom 3, Source, Cry-Engine, Krass or X-Ray?
How to we rank the best game engines and where do we see they are heading feature wise? What will we see in the future?
I assume a game engine has several components nowadays, multiplayer LAN management sub-engine, physics and AI sub-engines, sound sub-engine and of course graphics sub-engine.
Nowadays the LAN and sound engines are pretty good and even the graphics engines can scale from DX 7 -> DX9.
So where are things headed? If you had to predict the best innovations we will see for say 3 years out, what will they be?
I guess this comes in a few parts, because we sometimes spectulate on what, where and how fast 3d hardware is going. But what of the game engines, like Doom 3, Source, Cry-Engine, Krass or X-Ray?
How to we rank the best game engines and where do we see they are heading feature wise? What will we see in the future?
I assume a game engine has several components nowadays, multiplayer LAN management sub-engine, physics and AI sub-engines, sound sub-engine and of course graphics sub-engine.
Nowadays the LAN and sound engines are pretty good and even the graphics engines can scale from DX 7 -> DX9.
So where are things headed? If you had to predict the best innovations we will see for say 3 years out, what will they be?