Love_In_Rio
Veteran
Pure especulation:
Do you think it will be its maximun capacity using the 48 shaders units of R500, or using for example half of them and this way being able to be treated in the other free shaders for pixeling? or on the other hand do you think this figure could be reached using as much VMX as Shader units ?
I supposse they will be flat polygons anyway. So if Xbox was capable of 125 millions ( i dont think this was real ) then Xbox360 will have 4 times the rendering capacity, won´t it ?
Do you think it will be its maximun capacity using the 48 shaders units of R500, or using for example half of them and this way being able to be treated in the other free shaders for pixeling? or on the other hand do you think this figure could be reached using as much VMX as Shader units ?
I supposse they will be flat polygons anyway. So if Xbox was capable of 125 millions ( i dont think this was real ) then Xbox360 will have 4 times the rendering capacity, won´t it ?