if Nvidia powers XBox2, will IBM fab XGPU2?

Gollum said:
I might be pulling this out of my arse, but with 1000 characters on screen at once, wouldn't your chances of seeing more than a handfull of them close up and actually notice wether their hair/clothing bounces off everything realistically or not be pretty slim? No seriously, that's what clever coding is there for, even with such a monster CPU, why waste power for something nobody will ever notice? Any sane game coder would implement a LOD system and only calculate the full physics for the hair and clothing close to the viewpoint as long as they're not essential for gameplay. On the other hand if the graphics rasterizer that's being fed all this data couldn't handle per-pixel shading, lighting, proper filtering and antialiasing of those 1000 characters (that's theoretical too of course, I have little doubts that the GS2 will be at least as advanced than any graphics hardware out right now), wouldn't that be just as or even more noticable than less detailed physics ?

Theoretically we can think up any number of scenarios where the monster power of such a CPU cannot be matched by a Xbox2 or GC2 using stock components. We can also theoretically think up scenarios where a less fully featured or powerfull GPU would run into its limits, but what good does it do us? Practically the instances where you'd really get to see a difference inside an actual game would be pretty rare IMO. Its all a question of how balanced the next systems will end up being. Personally, I expect the visual and computing power of next generation's consoles will be so good overall that a few rendering or physics capabilities lacking here and there wouldn't really kill any of the systems.

Actually, after watching the amazing physics in the HL2 vids (that will supposedly run without a problem even on the lame current XCPU), I'm not that worried about a lack of processing power of an off-the-shelf CPU a couple years down the road anymore (which Nintendo and MS will likely use). All the more so if it again takes programmers ages to even tap the powers of such a computational beast, tame it and then actually use its superior processing power for .. well anything at all really. And don't get me started about the load of nightmarish work artists will have to make all those programming work shine! If you listen to game designers complain about the cost and time content creation eats up today already, think about how they will complain if their modelers have to actually build all models with fully functional clothing for soft body dynamics... <shudders> ;)



YEAH OF COURSE the 1000characters example was just a theoretical example, just to know what the difference is... the thing is, IF this PS3 REALLY turns out to be a >1TFLOP monster, the others will be left behind not just by *a few rendering or physics capabilities lacking here and there* but by orders of magnitude....
of course i'm pulling this out of my head though....

and regarding the modellers complaints... well, one day they will have to cope with the workload, even if its not next generation, one day photorealistic graphics will be a given, budgets will be much higer than nowadays and those artists will have to just shut up and work... :LOL: j/k
 
I think this time Nintendo is putting together a custom CPU with Japanese partners. (NEC, Cray, Hitachi, Fujitsu, Mitsubishi, etc) something that has multiple cores that can rival or surpass the 1 TFLOPs (or multi TFLOPs) Broadband Engine.
 
london-boy said:
the thing is, IF this PS3 REALLY turns out to be a >1TFLOP monster, the others will be left behind not just by *a few rendering or physics capabilities lacking here and there* but by orders of magnitude....
Oh believe me, I agree. Thing is, I just doubt we'd really get to see this huge advantade translated into better games within say at least the first 2-3 years of the system's lifecycle. Not only will the programmers first have to learn how to take advantage of the new system's power (which takes a lot of time and probably a few titles in itself), but also the game designers will have to come up with imaginative ways to actually use it for gameplay purposes. This will even further lengthen development cycles and as a result much of this processing power will end up improving your games just as much as the Xbox harddrive does right now - nada, zilch, niente, nichts. ;)

You know, CPUs don't make games, people do. Remember the simple lesson from the PS2 über-hype-launch-disaster? High processing power does not automatically equal better games...
 
Gollum said:
london-boy said:
the thing is, IF this PS3 REALLY turns out to be a >1TFLOP monster, the others will be left behind not just by *a few rendering or physics capabilities lacking here and there* but by orders of magnitude....
Oh believe me, I agree. Thing is, I just doubt we'd really get to see this huge advantade translated into better games within say at least the first 2-3 years of the system's lifecycle. Not only will the programmers first have to learn how to take advantage of the new system's power (which takes a lot of time and probably a few titles in itself), but also the game designers will have to come up with imaginative ways to actually use it for gameplay purposes. This will even further lengthen development cycles and as a result much of this processing power will end up improving your games just as much as the Xbox harddrive does right now - nada, zilch, niente, nichts. ;)

You know, CPUs don't make games, people do. Remember the simple lesson from the PS2 über-hype-launch-disaster? High processing power does not automatically equal better games...


yeah of course... hopefully they will do better with their libraries/tools to avoid a PS2-scenario... hopefully :LOL:

and those artists..... god help them... they will be the ones crying in the next gen, not the programmers... that is all in my very own opinion.... or should i say not only the programmers...
 
london-boy said:
Simon F said:
Having worked on a parallel system in a 'previous life', it's not difficult to build powerful hardware. Producing software that can actually use this power efficiently, OTOH, can be a bugger...


saturn? :LOL:
No. :) An array of 16~32+ transputers.
 
Simon F said:
london-boy said:
Simon F said:
Having worked on a parallel system in a 'previous life', it's not difficult to build powerful hardware. Producing software that can actually use this power efficiently, OTOH, can be a bugger...


saturn? :LOL:
No. :) An array of 16~32+ transputers.


oh :? sorry... didnt mean to underestimate ur experience with simple little saturn hehe j/k

how was it anyway? was the performance worth the trouble?
 
london-boy said:
yeah of course... hopefully they will do better with their libraries/tools to avoid a PS2-scenario... hopefully :LOL:

and those artists..... god help them... they will be the ones crying in the next gen, not the programmers... that is all in my very own opinion.... or should i say not only the programmers...
hehehe, hear the gospel... :D
 
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