megadrive0088
Regular
Since Nvidia has a new manufacturing buddy, IBM, does that mean IBM would likely produce/fab (not design) the XGPU2 assuming Nvidia wins the contract over ATI, for XBox2 graphics?
megadrive0088 said:Since Nvidia has a new manufacturing buddy, IBM, does that mean IBM would likely produce/fab (not design) the XGPU2 assuming Nvidia wins the contract over ATI, for XBox2 graphics?
Doubt it, MS is already pissed over the price of XGPU from TSMC (which IIRC is ~$16? MCP is ~$20?). Actually I forget, someone look it up in 'Opening the Xbox'
megadrive0088 said:It would be very fun to see MS designing their own graphics processor. or at least have someone do it with MS's IP. MS has alot of engineers & technology from the M2 and MX projects. actually not alot, but all of it IIRC. MS bought CagEnt in 1998, intergrated them into the Webtv division.
CagEnt is basicly a slightly changed 3DO Systems group who designed M2 and MX. the tech was good and they were supposedly working on M3.
something like 'M4' or 'M5' would likely smash Playstation3, since M2 smashed PSX techwise.
Paul said:Can Nvidia + Intel/AMD top PS3 spec wise is the question now.
The CEO of Nvidia seems a little unsure.
It'll probably same old same old.. the PS3 CPU crushes whatevers in the Xbox2, but NVIDIA's uber-GPU will trounce the PS3 visualizer.. just different rasterizing theories, thats all.
Sonic said:MS could always hire nVidia to design a graphics core specifically for the Xbox2 using TBR. nVidia has the tech, and it could prove useful for them in the future regarding PC graphics.
I wonder what PowerVR has brewing up its sleeve, I'm sure it has something nice and powerful that would be a blast for MS to use.
The problem I see with Xbox2 isn't so much the graphics chip, but much more the CPU that could be placed within it. They could very well go with IBM for some sort of design if Intel or AMD don't have anything to offer other than a modified x86 CPU at the time. While it would be great for insured future PC ports and vice versa, would it really be able to hold up even slightly against the CELL proc going into the PS3? Would it be possible for IBM to use a Power4 CPU in a celluar fashion and produce it at .65nm? That would be quite the powerhouse in terms of power, but the costs might be too high.
Having worked on a parallel system in a 'previous life', it's not difficult to build powerful hardware. Producing software that can actually use this power efficiently, OTOH, can be a bugger...london-boy said:what conserns me the most is, with a cpu like Cell, the animation in PS3 games should be absolutely amazing. even IF ps3 in some way or another comes out as less graphically impressive than, say, XBOX2, and given that the XBOX2's power is all in its GPU, how on earth is it going to replicate the animation and physics a 1TFLOP CPU provides?
Simon F said:Having worked on a parallel system in a 'previous life', it's not difficult to build powerful hardware. Producing software that can actually use this power efficiently, OTOH, can be a bugger...
london-boy said:animation-physics-collision detection-etc can't be done on a GPU can it?
DeanoC said:london-boy said:animation-physics-collision detection-etc can't be done on a GPU can it?
Animation blending and some physics code can be done on a GPU. Collision detection is a bit of non-starter (its more of a database search, which isn't what GPU are good at) but research is on-going.
The main issue is getting the data out of the GPU. If you're just going to use it for graphics, thats o.k. but if you want to use it in game code, its a little harder. You need to transfer it into RAM that the CPU has access to, Xbox's UMA makes this easy but getting the data into UMA from GPU is a bit harder (render to vertex array demostrates it, you can't just 'dump' data to memory, you have to 'render' it into a texture, which has issues), the PS2 on the other hand can just 'dump' its VU's memory into main RAM via DMA.
london-boy said:SO BASICALLY... by 2005 we should see the GPU doing more and more stuff... cool, the thing is, whether it's done on the CPU or the GPU, this thing is still gonna be in direct competition with a 1TFLOP chip. i mean, and i'm pulling this out of my head, let's take this example:
if we have 1000 characters on screen, all of them with realistic clothing and hair which actually bounces off whatever it comes into contact with (unlike today, where it just goes THROUGH the characters or whatever they touch)... let's say this is a 80% performance job for Cell, and since everything is done in the chip then the results are sent to the visualiser to be rendered it should be ok in terms of framerate...
how would the *probably* underpowered XCPU cope with the workload? even IF some of the physics are done on the XGPU, it should still need 1Tflop performance to cope...