Well, previously you said...I've never said, suggested or assumed any such thing. You need to stop implying I've said/assumed something I haven't otherwise no sensible discussion can take place and I do find this an interesting discussion.
You were talking about removing kinect to reduce the cost of the console. You follow that with the above statement that a drop in price will inevitably lead to a surge in sales. I'm not implying anything, just reading, and I know of no other way to read that than you assume more people will want the cheaper kinectless system than the more expensive kinect included system.…every cost reduction in consoles inevitably leads to s surge in sales. The cheaper something is, the more people can afford to buy it. Simples.
You're really stretching there. Devs know that everyone has a kinect, whether plugged in or in a closet, and if they want to make a game requiring or featuring kinect they aren't excluding anyone. The current situation isn't remotely close to a two sku situation.How does it benefit Microsoft, or the platform, if I buy a Xbox One, then never hook up Kinect?
…Microsoft lost that 100% install base the moment they made Kinect optional…. Developers also know this, so while the platform is in a better position than the Xbox 360 and its Kinect sensor, it's not and will never be a 100% install base.
Yep, that works fine for me. What I laid out in my original post is adding functionality beyond core, but in line with the core philosophy. Not removing core functionality.How about you give your definition of 'core', I'm using the English definition which in my dictionary is:
Oh, I consider kinect to be core because it has more letters than the word games. I think your perspective is just fine btw, even though I happen to disagree. You may be correct. MS thinks otherwise. Only time will tell. I personally tend to think the marketing slant and emphasis means as much as something like OS reserves, or even hardware, in terms of what MS considers core.And for the sake of argument, I consider gaming to be the primary purpose of Xbox One because the gaming OS reserves most of the hardware resources.
I agreeDevs know that everyone has a kinect, whether plugged in or in a closet, and if they want to make a game requiring or featuring kinect they aren't excluding anyone. The current situation isn't remotely close to a two sku situation.
Crytek have revealed they built three prototype versions of Ryse: Son Of Rome. One prototype only used Kinect (and included “tricks to disguise input lag”), a second combined Kinect with a pad and the third was controlled with just a joypad.
I agree
So where are all these announced kinect enhanced games.
Ryse was meant to be one, but they dropped that for some reason
I agree
So where are all these announced kinect enhanced games.
Ryse was meant to be one, but they dropped that for some reason
I'm wondering that too!
In a previous thread, I outlined what I think may have been a superior controller + kinect interface. I suppose it could still be done as an add on peripheral, but MS may have missed the boat on this one.
In essence, I would be interested in seeing separated right and left hand controllers (perhaps able to be joined to form a more traditional controller?) so that hands/arms are "free" to make some gestures even while using the controllers as inputs. Kinect could probably be used to localize each controller fairly accurately in space and in relation to the screen if the controllers included a sort of IR mark that was easily identified by kinect.
One simple example I gave was a fps style game where your aim was determined by holding up both hands (and little mini-controllers) and aligning them to your target rifle style, kinect localizing them and calculating the line of projection of the two. Sort of a Wii style hunting game done right, and without needing a mock gun to hold the wiimote. In fact, I think of it as a combination of the best aspects of a traditional controller, kinect, and the wiimote/nunchuck system.
But if you did that now, you'd have the same "add on" problem that all such peripherals do... variable adoption rate. Would have been better to be included as standard, though I can understand that this would be quite risky given the success of the Xbox controller lineage.
I had imagined a small mini remote for each hand nestled into the palm, with anlaog stick and either dpad or buttons for each thumb, and a few trigger style buttons for the index and maybe middle fingers. Could actually have the same button layout as now, just divided.
Would be tough to package battery, rumble, and wireless antenna for each into a small package, but may be possible.
OK, so give me the divided controllers, expanded speech recognition capability, more complete IR codes/macros, a suite of peripherals to expand universal remote abilities and interface with existing home automation devices, and a full featured software package to tie it all together... and I'll be happy!
There isn't demand for Xbox one without Kinect. To go by gaming site vitriol is the height of nonscientific research. There may be a demand for a cheaper system but you cannot state with any certainty that the demand would be different without Kinect included.
To be clear, I don't want Kinect. I don't want a cheaper console with Kinect included because I'd still be paying for a lump of hardware that, without any killer games, would stay in the box. I want Kinect removed from the package saving x amount of dollars and the console to be sold for the cheapest price possible. You follow?There isn't demand for Xbox one without Kinect. To go by gaming site vitriol is the height of nonscientific research. There may be a demand for a cheaper system but you cannot state with any certainty that the demand would be different without Kinect included.
I thought that these messages only appear in the UI and not in games? Maybe somebody can confirm. But if you're buying a box for games then the UI is what you do between games. And they can change this in a software update. The way Xbox One works today isn't locked into stone for forever more.While agree that MS making the Kinect not required to be plugged in makes it a non-starter for making a Kinect-less SKU, but as Melqart said with the "kinect is unplugged" nag screen & other UI functionality it really screams for Kinect is really required to get the best use.
I'm positing a game-centric device and removing everything else. But taking your point in principle, I have a TV with four HDMI inputs and only use three of them but I'm cool with this. Why? Primarily because it's cost relative to the overall device itself insignificant. I can't believe the same is true with Kinect 2, it's not a cheat device.As for paying for something you wouldn't use, I'm sure there's all kind of components in the system they could remove that you won't use. Maybe you already have a great Bluray player, maybe you don't want or need HDMI In, Ethernet, SPDIF Out, Infrared Out, HDMI cable, headset or AA batteries for the controller. Doesn't mean they should remove them though.
For you. You're ignoring that other people think different. I get you love Kinect, I get you think it adds value to the system for you. But I have no use for this stuff. I have nothing to plug into the HDMI in port and I've not found voice control to be the great saviour from the IR remote control that others have. For me this is superfluous hardware that I don't want to pay for. You're argument appears to be: I like it, so everybody else should like it or just accept it and pay for it. This is the internet, my friend. I get to bitch ;-)After a certain point you have to make sure everybody has the ability to get the best experience out of the box. I think Kinect is one of those features that it's not the same experience without it.
No, this is a misconception that both you and blackjedi seem stuck on. I can afford an Xbox One at the current price. I'm 42, have been working since I left college and I bought my first flat in 1996. When I was younger I had more time than money, now it's swapped round but I'm also a lot more discerning with money than I used to be. I don't want a cheaper Xbox One with Kinect anymore than I want to buy a car with a mandatory trailer part of the deal.Well, previously you said...
You were talking about removing kinect to reduce the cost of the console. You follow that with the above statement that a drop in price will inevitably lead to a surge in sales.
Having and installing/using are quite different. My PS4 camera is nestled under the bottom of my TV stand. Kinect wouldn't fit because it's fairly large so I'd need to rejig things. Pull the whole thing forward, so I can push the TV on top back to make space. That'd dislodge the router, its PSU and the cable bundles that are currently nesting there. I live in Europe, our homes are typically smaller than those in the US. Large spacious rooms with big entertainment centres with lots of space aren't the norm. If you want a pic of my setup, I'll happily post it and you'll see the problem. Is the problem insurmountable? No. Would I do install Kinect unless there was a bloody good reason to do so? No.You're really stretching there. Devs know that everyone has a kinect, whether plugged in or in a closet, and if they want to make a game requiring or featuring kinect they aren't excluding anyone. The current situation isn't remotely close to a two sku situation.
I don't think you can make that direct assumption. There's more different between the 2 than just Kinect. There's also a $100 difference & a bunch of technical & physical differences. So there are a variety of reasons why there is a higher demand for PS4 vs XB1. If MS released the XB1 with Kinect at $400, then you would have a more leveled playing field. So if the PS4 still outsold the XB1 at $400 like it's doing now then you could say that people still want a Kinect-less system.
Tommy McClain