marc : i juste pointed out what the game shows when watched closely.
Maybe there's some other trick (render to texture -> scaled to blur -> additive blend on frame buffer)
Also ,the leaves may well be a simple procedural (green-yellow white )palete animation on a small procedural map ,Synchronised on the vertex animation of the branchs...
Maybe there's some other trick (render to texture -> scaled to blur -> additive blend on frame buffer)
Also ,the leaves may well be a simple procedural (green-yellow white )palete animation on a small procedural map ,Synchronised on the vertex animation of the branchs...