Re: faa
borzwazie said:
I think some of you aren't really _looking_ at those AA scores. note that even at 1024x768x32x16FAA, that card is _still_ pulling 101 frames per second in Quake3. 101 frames per second is a lot. Add the gorgeous edge AA that Matrox has, and you're looking at stellar image qualities. Even the 4600 is only pulling 10 fps more at only 4x AA at this resolution. And, at that AA setting, the Parhelia remains fully playable (above 30fps) all the way up to 16x12x32!
And Quake 3 is an old and simple game by todays standards, even though it was ground breaking at the time. Even the more modern Q3 engine games like SOF2, MOHAA, and RTCW are *much* more demanding. I wouldn't be surprised if the Parhelia couldn't break 60fps at *any* setting in SOF2 without pretty much turning everything in the game settings down. Luckily SOF2 has lots of very good scalibity built in (I think it has like 6 different main texture quality settings, plus 4 increments for each of models, effects, sky, etc).
And I don't consider 30fps good. I consider 60fps
average in a benchmark for a $400 the bare minimum, regardless of quality. I doubt I'm alone here. 30fps (
average) is a slideshow. I haven't gotten 30fps since Quake days in software mode. Maybe 30fps in a brand new game is acceptable for a value card, but NOT for a $400 premium card.
sharkfood said:
I dont understand the hoopla over the price. It's the same price bracket as the other contenders.
Remember, a GeForce4 Ti4600 is retail $399, as is the 8500AIW 128MB $399 retail.
By this logic, the Geforce 3 (not Ti) is still $399, too. Fact is, the 8500LE (250/250)can be had for as low as $99 and matches or beats the Parhelia in most benchmarks. It only seems to lose big at 1024x768x32 with AA in a 3+ year old game.
Sorry to sound so bitter, but I guess I'm just severely disappointed in the Parhelia after seeing today's reviews. Call me when the drivers give it a 30% boost across the board. Hopefully this happens before the NV30 and/or RV300 hit the streets...