GF4 is about the same, unfortunately.
I'm also extremely anal about texture aliasing and have found it quite difficult to eliminate *all* of it on the 8500 or GF3/4.
I will also say it's very title specific. I can usually achieve superior results to an V5/5500 with AA+anisotropic filtering on the 8500 and GF3/4 in lots of games, but the few "problem children" titles just dont seem to be the case- quite specifically, Serious Sam/SS:SE, Quake3 on Q3DM15, CounterStrike (only a select few levels), NOLF, and SS2.
Also realize the 8500 is probably in it's worst iteration of Smoothvision at current. The 7206 driver level and previous had very clean, effective SV, especially at 4xQuality, but along with bug fixes, optimizations and newer drivers- SV has suffered lots of new bugs, including some angles that dont get AA'd at all and some other anomalies. It's been quite a few driver revs now that they haven't addressed this, so here's to hoping for the SV fixes (finally). The 7206's with 4xQ performed great and SV looked incredibly smooth- texture aliasing was near completely eliminated!
For Direct3D, the GF4 does a great job with 4x AF and 4xS AA. It's a really nice change for the NVIDIA cards to finally have some form of texture sampling with an AA mode. Here's to hoping for OGL inclusion.
Cheers,
-Shark