Shifty Geezer said:Smaller variations are obviously going to go undetected, at lest through straight measurement, 3x10^8 ms is...30 cm in 1 ns, right? Which would be the sensitivity at 1GHz if I'm figuring this right, that the difference in distance from Revmote to left sensor versus Revmote to right sensor would have to be to register a 1ns delay. I don't know if there's any clever techniques though. Invariable there's some fantastic trick to get things to happen!
The problem is when you are perpendicular to the sensor bar your differences in distance are now down to a few centimeters at most, so you need to be able to register less than 0.1ns delays for large movements. eg if you are 3m away from the sensor bar and you move the bar from left to right over about a meter the difference in distances is about 9cm, so your going to need very high frequencies to get any response at all and it wont be accurate and probably unenjoyable.
Even if there was a way to calculate the distance to each of the ends of the baton accurately you are still left with a situation where you have a large vertical circle of possible positions that the controller could be in, so no height information could be inferred.
If you really wanted to do this despite all the drawbacks, ie 2D positioning and poor accuracy then I think the only way to do it would be to use the phase shift of a signal transmitted from the revmote. Every so often (every 1M cylces say) a "NULL" symbol (ie nothing for a single cycle) would need to be transmitted to synchronise the receivers. I'm not sure how accurate this would be but I dont think positional accuray on a 2D plane parallel to the floor to within a few centimeters with a signal in the GHz range would be out of the question. I really do not think Nintendo would do this though as I think it would be prohibitvely expensive for such a feature.
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