As with almost every new hardware generation, the focus has mostly been in better looking visuals. But how will the extra horsepower of the next generation affect actual gameplay? What can be done in the next generation that could not have been done in the current gen? A couple of ideas:
1. HUD-less systems. With Fight Night 3 360, the graphics have the clarity to show enough body and facial cues of the opponent's condition that the hud isn't needed. The devs claimed PS2/Xbox couldn't handle this.
2. More advanced physics. The next generation is suppose to be capable of calculating more advanced floating point intensive physics which can directly affect gameplay, such as dodging debris, etc. Supposedly, the current gen doesn't have the power to handle more advanced physics w/o significantly impacting framerate.
3. More realistic use of light to support better stealth gameplay. Hiding in shadows and camoflauging can be a real part of the game. Can the current generation do this?
1. HUD-less systems. With Fight Night 3 360, the graphics have the clarity to show enough body and facial cues of the opponent's condition that the hud isn't needed. The devs claimed PS2/Xbox couldn't handle this.
2. More advanced physics. The next generation is suppose to be capable of calculating more advanced floating point intensive physics which can directly affect gameplay, such as dodging debris, etc. Supposedly, the current gen doesn't have the power to handle more advanced physics w/o significantly impacting framerate.
3. More realistic use of light to support better stealth gameplay. Hiding in shadows and camoflauging can be a real part of the game. Can the current generation do this?