Wow those are some pretty big IFs (of which two can very likely be scratched from your list already) Not in this world is PSP gonna outsell DS. SONY should be lucky if they grab 20% market share and get a foot in the handheld market ... real battle is gonna be PSP+ vs. GBA2.zidane1strife said:IMHO, if no killer-app(not necessarily out of this world, just really popular, something that catches on ala gta) is present for DS, and if psp doesn't suffer any shortages and the price ain't outrageous... PSP will outsell the DS.
zidane1strife said:It now seems they didn't learn their lesson, and have now released the DS, at least it ain't as bad as last time, but it's still a bad design... Unless one of its application turns out to be highly enticing, it's not going to sell too good. That is I expect word of mouth to be the deciding factor for it.
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What She Wants
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She says... "Two is always better than one."
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She says... "I love a man with a soft, sensitive touch."
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She says... "If you listen, I'll tell you what I like."
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She says... "It doesn't matter if you're young or old."
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I agree that its was a an obvious (though maybe not to a Japanese person) mistake to release the Cube in "purple". Not that I don't think it looks good (mine is purple), its because it was sure-fire way to turn off the homophobic, cultural chameleons, that constitutes something like 90% of the market.zidane1strife said:You know why nintendo didn't obliterate MS this gen? IMO it was due to bad h/w design. If it'd been a shiny slot-loading black/blue techno-futuristic cube with blue leds, and a stylish controller to boot, MS would be in a distant third right now...
That is they dropped the ball big time, a freaking toyish purple cube with a handle? WTF?!? I mean WTF?!?
If people don't like the new DS either, I don’t know what they will like. I mean come on PSP doesn’t look that good, it's just the latest design that jumped on the fading "shiny shine" fad.It now seems they didn't learn their lesson, and have now released the DS, at least it ain't as bad as last time, but it's still a bad design...
GwymWeepa said:Will it be a run-away success like the GBA, will it just sell "okay", will it flop? Can it manage to outsell the psp?
Pepto-Bismol said:GwymWeepa said:Will it be a run-away success like the GBA, will it just sell "okay", will it flop? Can it manage to outsell the psp?
Why aren't workstations and servers more widespread than PCs? After all, the technical prowess of the former trumps the latter.
I guess what I'm trying to say is that the success (or failure) of next generation handhelds has less to do with technology and more to do with economics.
The success of Nintendo DS looks precarious. At a $149 price point, it will probably be competing against a menagerie of similarly priced (and better-valued) products outside of the handheld market – i.e., mobile phones and current generation consoles.
I agree that its was a an obvious (though maybe not to a Japanese person) mistake to release the Cube in "purple". Not that I don't think it looks good (mine is purple), its because it was sure-fire way to turn off the homophobic, cultural chameleons, that constitutes something like 90% of the market.
Nintendo should have kept the shape of console and pad, but only released it in black in the western market.
Their mistake was to make it possible to associate it (by choice of colour), with anything even remotely feminine or “childishâ€.
PC-Engine said:Agreed. However I think they should've also released the Platinum Edition as standard too or even a white version ala PC Engine. A white version would actually be a little cheaper because it doesn't require painting not to mention it would appeal to females too. The purple really made the cheapness standout.
Then you've got a shiny Panasonic Q, with DVD playback capability! (which flopped unfortunately
No, no, you were speaking speciffically about the technology used (proprotioned to a hardware it's running on or some such thing) You never once mentioned art direction in that discussion. Also, unless you think Shenmue was end-all art direction miracle, you have convininetly ignored the rest of the comment where I noted how you said any game (not just Doom 3).From an art direction standpoint Shenmue looks better than D3.
No, not really. People who played RR on PSP have pretty much uniformly said it looked better than the RRV on the PS2.Still looking for better than PS2 graphics???
marconelly! said:No, no, you were speaking speciffically about the technology used (proprotioned to a hardware it's running on or some such thing) You never once mentioned art direction in that discussion. Also, unless you think Shenmue was end-all art direction monster, you have convininetly ignored the rest of the comment where I noted how you said any game (not just Doom 3).From an art direction standpoint Shenmue looks better than D3.
No, not really. People who played RR on PSP have pretty much uniformly said it looked better than the RRV on the PS2.Still looking for better than PS2 graphics???
What is wrong in comparing two launch games from the same developer and the same franchize? RRV was one of the high profile PS2 games at launch. It's not like I'm comparing anything with Fantavision.Yeah I'm pretty sure Tetris on PSP looks better than Tetris on PS2 too.
marconelly! said:What is wrong in comparing two launch games from the same developer and the same franchize? RRV was one of the high profile PS2 games at launch. It's not like I'm comparing anything with Fantavision.Yeah I'm pretty sure Tetris on PSP looks better than Tetris on PS2 too.