yes FLOPS aint a true gauge of the actual amount of work done, one of the stanford guys mentioned with the GPUs they recalculate the same equations multiple times (due to lack of being able to write anywhere in memory) with a CPU u just do the equation once, im not sure what method the ps3 uses.
its a pity that all 3 implementations dont use the same data
Hi,
Ezcuse my ignorance regarding GPUs and its memory. Why can't you on the GPU hold on to your data during the entire process and have to recalculate it? What is the reason behind this? You say you can not write anywhere in the memory and I assume it is hardware related. Can you please explains this a bit for me thank you
And would this be a problem on Xbox 360, especially regarding that the main memory is uniform memory in design? You can write anywhere you want?