We still have nothing on the device itself. Which in itself is a big win for MS.
In the world of 20-36TF. This 4TF console better be portable or something.
It'll be wierd seeing AMD hold the perf / TF crown.
We still have nothing on the device itself. Which in itself is a big win for MS.
In the world of 20-36TF. This 4TF console better be portable or something.
We still have nothing on the device itself. Which in itself is a big win for MS.
In the world of 20-36TF. This 4TF console better be portable or something.
Woah, this is huge.
Gotta be one of the biggest marketing/info fuckups in recent video game history. MS just self-leaked itself. Good lord!
An expensive X and underpowered S allow them to be out of position on both.
Nah it's pretty smart, everyone knows what it is and people want to see the form factor. They don't need to explain much.Woah, this is huge.
Gotta be one of the biggest marketing/info fuckups in recent video game history. MS just self-leaked itself. Good lord!
It won't hold back game design, I think it can be a good idea.Yup, let the record show I was against Lockhart the most. It's just a terrible idea, and 4TF looks worse every day.
You know it was already leaked before on a Xbox Live Gold card in the same way right?
And that this type of thing happens all the time?
Seriously wondering if no S announcement still means it's coming next year (and the twitter chip guy said the SOC isn't ready this year). Hoping they just come to their senses and cancel it. It pretty much has to be announced in the next month IMO if it's coming in 2020. So it's nut cutting time.
Pretty much. Microsoft gonna Microsoft. They're like hey, we've got the winning hand this gen, so nobody, literally nobody, lockhart.
Although being honest I dont think XSX will cost more than PS5 so you're being a little facetious.
you're being a little facetious
I believe XSS was always an early 2021 product.
This is one of the few times you could attribute fully to covid.Woah, this is huge.
Gotta be one of the biggest marketing/info fuckups in recent video game history. MS just self-leaked itself. Good lord!
Although, knowing that they could've revealed it in August. But their playing chicken with Sony regarding pricing.
Also in that world what's the point of 12TF console either, should just scrap it until can come out with something more competive.We still have nothing on the device itself. Which in itself is a big win for MS.
In the world of 20-36TF. This 4TF console better be portable or something.
You know it was already leaked before on a Xbox Live Gold card in the same way right?
It's as if some random shit game for nintendo switch came out tomorrow with a stamp saying "fowards compatible with Nindendo Switch Ultra!" and nobody cares to actually explain what that means and Nintendo just pretends nothing happened. what
Well. It’s not quite the same. The Nvidia numbers are 2x Fp32. If they weren’t the numbers would be halved respectively (10-18). At least that is one interpretation. it’s not frankly clear to me what it is just yet.Also in that world what's the point of 12TF console either, should just scrap it until can come out with something more competive.
I was being facetious, sorry.Well. It’s not quite the same. The Nvidia numbers are double issue fp32. If they weren’t the numbers would be halved respectively (10-18). That still means that AMD can still be competitive at least when looking at raw throughout you’re unlikely to see a situation where double issue fp32 is happening that often (perhaps over time their scheduler/compiler May find more opportunity to take advantage of this in gaming workloads).
when viewed from this lens 12TF actually still seems okay. The 4TF may struggle to keep up as the generation progresses. The benefits of double issue FP32 is still not really known to me why they did it, so I don’t know if AMD will follow. Time will tell on this one.
Well. It’s not quite the same. The Nvidia numbers are double issue fp32. If they weren’t the numbers would be halved respectively (10-18). That still means that AMD can still be competitive at least when looking at raw throughout you’re unlikely to see a situation where double issue fp32 is happening that often (perhaps over time their scheduler/compiler May find more opportunity to take advantage of this in gaming workloads).
when viewed from this lens 12TF actually still seems okay. The 4TF may struggle to keep up as the generation progresses. The benefits of double issue FP32 is still not really known to me why they did it, so I don’t know if AMD will follow. Time will tell on this one.
I’m still not exactly clear what 2x FP32 means. I wish I could provide a more definitive answer here.Between 10 and 18TF, that would mean the same figures as turing, yet a 80% improvement i games before the GPU even has released.
No it’s probably my mistake. I’m still waiting for more details here on it.I was being facetious, sorry.
If anything you're post just goes to show that just throwing out the TF figure with no context really isn't applicable or helpfull.
It's still about target resolution and that makes a huge difference. How does all those TF figures ballance out when devided by target pixel counts?
I'm not saying that's all there is to it, but that would give a better indication of relative performance.
And that's not taking into account lowering some settings.
No it’s probably my mistake. I’m still waiting for more details here on it.
It could very well just be 20-36 TF of shader performance. Meaning they did not increase the front end to accommodate. Which is why we see only same gains here and there. But games that are entirely compute based (UE5) would theoretically be a big win as it bypasses the majority of the traditional 3D pipeline.
if this is not what 2X FP32 is then i get into
Poor guesses like above.
it would be dangerous at the same time to call it as though it should be running at 1/2 rate to compare. So I apologize for that I’m sure I’ll get slain over it later when someone catches my mistake.
20-36 TF of shader performance.
Lumens is all compute as well which makes up the majority of the performance hit.Nanite bypass pipeline only for part of geometry... The engine is not fully compute based ... This is not Dreams...