This might be a dumb question for the driver guy.
Suppose I got a OGL application drawing a 3D object.
PC 1 does not get any 3D HW and PC 2 has a powerful Gforce stuff.
Obviously it is driver's task to put the "3D command" into the 3D HW. But I just do not understand, how it can do it?
For PC2 Does the driver has the power to "trap" the instruction from the application?
For PC1, just nothing happend, OGL itself will be translated into CPU instruction?
Suppose I got a OGL application drawing a 3D object.
PC 1 does not get any 3D HW and PC 2 has a powerful Gforce stuff.
Obviously it is driver's task to put the "3D command" into the 3D HW. But I just do not understand, how it can do it?
For PC2 Does the driver has the power to "trap" the instruction from the application?
For PC1, just nothing happend, OGL itself will be translated into CPU instruction?