I definitely saw aliasing even on the blur-o-matic sub-SD N64 games.
Seems like AA is a big luxury even for today's consoles. I remember reading about AA in the N64 back in the day thinking how awesome it would be that 3D games from then on wouldn't have aliasing. I was naive.
The only difference is fidelity, in that pixel-perfect LCDs make a hash of displaying non-native images, whereas CRTs did a stellar job of displaying all low-resolution images.