How good is XB360 BC nowadays?

Here is 147 pages worth of online Halo 2 games I have played since it came out. I know the difference between network lag and the emulator choking, and the problem I'm complaining about is most certianly the latter.
 
kyleb said:
Here is 147 pages worth of online Halo 2 games I have played since it came out. I know the difference between network lag and the emulator choking, and the problem I'm complaining about is most certianly the latter.
147 pages! so i take it thats your day job.
seriously ive got the feeling thats theres gonna be hardly any more movement on BC from MS, theyre just gonna do the bare minium so they can claim yes the xb360 is BC compatible whereas anyone with an IQ over 60 can see its plainly not the case. expect to see a couple of 360 ports at march and then further mention of more to come prolly october
 
tcrews said:
BC is so overrated (to me anyway).....it's next gen time, not last gen time !! :)

Tom

Not for me.I still play old PC games and ofcourse I miss my good old PS1 games.Too bad I currently dont have them.
There are just some classics you cant live without them.
Jesus!I want to play Silent Hill1, Ace Combat 3 and Omega Boost again :(
 
Completly off topic, but the orignal Silent Hill looks and plays great on ePSX.

As for the emulator on the 360, it really isn't much of a big deal to me other than Halo 2 but unfortunatly even that isn't so great. I would like to see support for a few other games I'm holding on to as well, but I'm not holding my breath at this point.
 
BC is baaaad..... new games are gooood. ;):D


It's only a marketing bullet IMO.

It's only important for:
Parents who don't know any better and believe that they "wasted" their money on the old game library

And:
A minority of classic gamers (most of whom post on boards like these and are NOT the majority)
 
Personally, I haven't much used the PS2's backward compatibility for years, that doesn't mean it wasn't a much used feature when I bought it and some months afterwards.
I played the most of Final Fantasy IX (a PSOne game) on my new PS2, and a couple of other great PSOne games too, that were released after the PS2.

Nowadays, I wouldn't care much if my PS2 wasn't backwards compatible, but that's mostly because I sold almost all my PSOne games when PS2 launched, those few I left (Final Fantasies, WipeOuts, Ridge Racers) I have played briefly on my PS2, but as thetre are so many better games (and especially sequels of those old games) for PS2, I see little point in revisiting them other than for nostalgy's sake.
I would like to play FFIX again, but am hesitant because there just isn't time to put so much effort with all those newer games calling for attention.
This coming gen it looks much the same, FFXII is likely to be released very close to the PS3 launch, if not even after at least here in EU, also a couple of other must play titles are to be released so that I likely will have the PS3 to play them on.

BC is a great feature in the transition from old to new gen.

If MS is lagging with the updates on BC, maybe they are doing so in purpose. The old xbox hardly has any new releases scheduled, so they only need to worry abot the BC of old games, even if the compatibility isn't close to perfect, it's there anyway to be able to say xbox360 has that feature... they can just patch if tehere is user demand enough to make it worth it.

As it is (no new xbox AAA titles scheduled) I understand MS decision to not put too much resources on the feature.
It's there enough anyway to make it justifiable to be included in tech specs and marketing brochures, and there's always the possibility to patch according to demand, so it really was a sensible decision from MS.
Of course 100% would have been preferred, but sometimes being good enough is... well, good enough.
 
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Yes. The BC was always as afterthought; MS said as much. What they've provided seems a small stop-gap, and not really BC. More emulation (I'm sure we can debate the differences, but I mean a rather weak and flaky solution than a robust and mostly compatible solution). It could just be they wanted Halo on XB360 and maybe a few others, knowing in a year or two no-one will care. Why invest in developing a feature that won't last the life of the console, especially when it's a difficult feature to add?

Still awaiting blakjedi's research!
 
For me, its no biggie. Over the past 10 years of gaming I can count on one hand and only need two fingers on the games that I have went back and replayed. Just never really found the need to replay them... But I realize other people do, so to each their own!
 
There's an interview with MS about this topic in the latest Edge magazine - curiously the magazine says there is an expanded version of the interview on their site ( www.edge-online.com ) but I'll be buggered if I can find it. Anyway, the MS rep said that the team that they have had working on it are holidaying through to mid-Jan or something, then there will be updates after that.

Evidently they have created a basic engine to wrap the hardware functionality of the CPU and graphics processor to the XBOX 360 (which was likely primary driven by Halo) and tested to see what fits into that engine OK (which is why the Barbie title is there - it just works on the basic engine). The emulation engine will get updates as they figure out how to do more complex titles.
 
Thats old. The guy they interviewed has a last name of Reid (I can remember without having the copy in front of me).
 
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